Env wind: Difference between revisions
		
		
		
		
		
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|  (cleaned up) | m (→Availability:  wrong class) | ||
| Line 6: | Line 6: | ||
| ==Availability== | ==Availability== | ||
| {{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
| {{in code|class= | {{in code|class=CEnvWind|file=effects.cpp}} | ||
| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 12:59, 7 October 2005
Entity Description
An entity to control wind in the map. Partially functional.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- gustsound
- <sound> Sound to be played to simulate the gusting wind.
- minwind
- <integer> Minimum speed of the wind while idling.
- maxwind
- <integer> Maximum speed of the wind while idling.
- mingust
- <integer> Minimum speed of wind gusts.
- maxgust
- <integer> Maximum speed of wind gusts.
- mingustdelay
- <integer> Minimum time delay between random gusts.
- maxgustdelay
- <integer> Maximum time delay between random gusts.
- gustdirchange
- <integer> Maximum amount that the wind's direction changes due to a gust, in degrees.