Template:O BasePropPhysics: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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{{o targetname}}
{{O Targetname}}
* '''OnMotionEnabled'''
* '''OnMotionEnabled'''
: Fired when motion is enabled on this prop, either via the ''Health Level to Override Motion'' keyvalue or from the ''EnableMotion'' input.
: Fired when motion is enabled on this prop, either via the ''Health Level to Override Motion'' keyvalue or from the ''EnableMotion'' input.

Revision as of 20:08, 19 January 2009

  • OnMotionEnabled
Fired when motion is enabled on this prop, either via the Health Level to Override Motion keyvalue or from the EnableMotion input.
  • OnAwakened
Fired when this entity becomes awake (collision/force is applied to it while it's asleep).
  • OnPhysGunPickup
Fired when the player picks up the prop with the physcannon or +USE. Template:Plact Deprecated (in all games since Half-Life 2: Episode One)
  • OnPhysGunDrop
Fired when the player drops the prop with the physcannon or +USE. Template:Plact
  • OnPlayerUse
Fired when the player tries to +USE the physbox. This output will fire only if the Generate output on +USE spawnflag is set. Template:Plact
  • OnPhysGunOnlyPickup (in all games since Half-Life 2: Episode One)
Fired when a player picks this object up WITH THE PHYSGUN. +USE pickups do not fire this output.
  • OnPlayerPickup (in all games since Half-Life 2: Episode One)
Fired whenever the player picks up this prop (with the physcannon or with +USE).