Template:O BasePropPhysics: Difference between revisions
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m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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{{ | {{O Targetname}} | ||
* '''OnMotionEnabled''' | * '''OnMotionEnabled''' | ||
: Fired when motion is enabled on this prop, either via the ''Health Level to Override Motion'' keyvalue or from the ''EnableMotion'' input. | : Fired when motion is enabled on this prop, either via the ''Health Level to Override Motion'' keyvalue or from the ''EnableMotion'' input. |
Revision as of 20:08, 19 January 2009
- OnMotionEnabled
- Fired when motion is enabled on this prop, either via the Health Level to Override Motion keyvalue or from the EnableMotion input.
- OnAwakened
- Fired when this entity becomes awake (collision/force is applied to it while it's asleep).
- OnPhysGunPickup
- Fired when the player picks up the prop with the physcannon or +USE. Template:Plact Deprecated (in all games since
)
- OnPhysGunDrop
- Fired when the player drops the prop with the physcannon or +USE. Template:Plact
- OnPlayerUse
- Fired when the player tries to +USE the physbox. This output will fire only if the Generate output on +USE spawnflag is set. Template:Plact
- OnPhysGunOnlyPickup (in all games since
)
- Fired when a player picks this object up WITH THE PHYSGUN. +USE pickups do not fire this output.
- OnPlayerPickup (in all games since
)
- Fired whenever the player picks up this prop (with the physcannon or with +USE).