Template:Fl BaseNPC: Difference between revisions
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m (Robot: fixing template case.) |
TomEdwards (talk | contribs) No edit summary |
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Wait Till Seen | |||
* | * Gag: No IDLE sounds until angry | ||
:No IDLE sounds until angry | * Fall to ground when spawning (unchecked means teleport to ground) | ||
* | * Drop Healthkit | ||
* Efficient - Don't acquire enemies or avoid obstacles | |||
* | * Wait For Script | ||
* | * Long Visibility/Shoot | ||
* | * Fade Corpse | ||
* | * [[NPC Sensing|Think outside PVS]] | ||
* | * Template NPC: This entity is a template for the [[npc_template_maker]]. It will not spawn automatically and cannot be used with [[point_template]]. | ||
* | * Do Alternate collision for this NPC (player avoidance) | ||
* | * Don't drop weapons | ||
: This entity is a template for the [[npc_template_maker]]. It will not spawn automatically | * Ignore player push | ||
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Revision as of 10:21, 2 August 2009
Wait Till Seen
- Gag: No IDLE sounds until angry
- Fall to ground when spawning (unchecked means teleport to ground)
- Drop Healthkit
- Efficient - Don't acquire enemies or avoid obstacles
- Wait For Script
- Long Visibility/Shoot
- Fade Corpse
- Think outside PVS
- Template NPC: This entity is a template for the npc_template_maker. It will not spawn automatically and cannot be used with point_template.
- Do Alternate collision for this NPC (player avoidance)
- Don't drop weapons
- Ignore player push