Template:Fl BaseNPC: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Robot: fixing template case.)
No edit summary
Line 1: Line 1:
1 : Wait Till Seen
Wait Till Seen
* 2 : Gag
* Gag: No IDLE sounds until angry
:No IDLE sounds until angry
* Fall to ground when spawning (unchecked means teleport to ground)
* 4 : Fall to ground
* Drop Healthkit
:Unchecked means *teleport* to ground
* Efficient - Don't acquire enemies or avoid obstacles
* 8 : Drop Healthkit
* Wait For Script
* 16 : Efficient - Don't acquire enemies or avoid obstacles
* Long Visibility/Shoot
* 128 : Wait For Script
* Fade Corpse
* 256 : Long Visibility/Shoot
* [[NPC Sensing|Think outside PVS]]
* 512 : Fade Corpse
* Template NPC: This entity is a template for the [[npc_template_maker]]. It will not spawn automatically and cannot be used with [[point_template]].
* 1024 : [[NPC Sensing|Think outside PVS]]
* Do Alternate collision for this NPC (player avoidance)
* 2048 : Template NPC
* Don't drop weapons
: This entity is a template for the [[npc_template_maker]]. It will not spawn automatically upon map spawn - only spawned on cue through that entity. (It can ''not'' be spawned through a [[point_template]].)
* Ignore player push
* 4096 : Do Alternate collision for this NPC (player avoidance)
* 8192 : Don't drop weapons
* {{EP1 add|16384 : Ignore player push}}
: Dont give way to player

Revision as of 10:21, 2 August 2009

Wait Till Seen

  • Gag: No IDLE sounds until angry
  • Fall to ground when spawning (unchecked means teleport to ground)
  • Drop Healthkit
  • Efficient - Don't acquire enemies or avoid obstacles
  • Wait For Script
  • Long Visibility/Shoot
  • Fade Corpse
  • Think outside PVS
  • Template NPC: This entity is a template for the npc_template_maker. It will not spawn automatically and cannot be used with point_template.
  • Do Alternate collision for this NPC (player avoidance)
  • Don't drop weapons
  • Ignore player push