Env spark: Difference between revisions
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Note:By default, the sparks jump up a bit from the origin of the entity, so if you are attempting to create a situation like in the picture on the right, you must use the Directional flag and direct the entity downwards.
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* {{i targetname}} | * {{i targetname}} | ||
* {{ | * {{I Parentname}} | ||
* '''StartSpark''' | * '''StartSpark''' | ||
: Start the spark effect. | : Start the spark effect. |
Revision as of 19:31, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An entity used to create sparks at its origin.

Keyvalues
- <integer> The longest delay between sparks (in seconds).
- Magnitude
- <integer> The size of the sparks. Feel free to try other values than the following:
Literal Value Description 1 Small 2 Medium 5 Large 8 Huge
- TrailLength
- <choices> Spark Trail Length
Literal Value Description 1 Short 2 Medium 3 Long
Flags
- 64 : Start ON
- 128 : Glow
- 256 : Silent
- 512 : Directional
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- StartSpark
- Start the spark effect.
- StopSpark
- Stop the spark effect.
- ToggleSpark
- Toggle the on/off state of the spark effect.
- SparkOnce
- Spark once.