Template:KV Breakable: Difference between revisions

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m (Robot: fixing template case.)
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{{kv damagefilter}}
{{KV DamageFilter}}
* '''[[propdata|ExplodeDamage]]''' <float>
* '''[[propdata|ExplodeDamage]]''' <float>
: If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'.
: If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'.

Revision as of 22:34, 19 January 2009

DamageFilter:

Damage Filter (damagefilter) <targetname>
Name of the filter_damage_type entity that controls which entities can damage us.
If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'.
If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also 'Explosion Damage'.
Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Literal Value Description
0 Normal
1 Limit Gibs
2 Full Gibs on All Platforms
Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).