Talk:Scripted scene: Difference between revisions
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:But not without a custom fgd. --[[User:Mark WiseCarver|wisemx]] 14:29, 6 Oct 2005 (PDT) | :But not without a custom fgd. --[[User:Mark WiseCarver|wisemx]] 14:29, 6 Oct 2005 (PDT) | ||
:Redirecting logic_choreographed_scene to an entity not mentioned in any of the stock .fgd files makes this page quite misleading. I suggest that you revert the changes. -- [[User:Sodabus|Sodabus]] 20:05, 6 Oct 2005 (PDT) | :Redirecting logic_choreographed_scene to an entity not mentioned in any of the stock .fgd files makes this page quite misleading. I suggest that you revert the changes. -- [[User:Sodabus|Sodabus]] 20:05, 6 Oct 2005 (PDT) | ||
how bout mentioning logic_choreographed_scene in the description—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 20:19, 6 Oct 2005 (PDT) |
Revision as of 20:19, 6 October 2005
What game is this entity for? Was this HL1? —Maven (talk) 06:43, 6 Oct 2005 (PDT)
- Yes, in sceneentity.cpp it's linked to logic_choreographed_scene --wisemx 07:11, 6 Oct 2005 (PDT)
personally...I think scripted_scene looks better than logic_choreographed_scene...hence the redirect—ts2do (talk) 14:22, 6 Oct 2005 (PDT)
- But not without a custom fgd. --wisemx 14:29, 6 Oct 2005 (PDT)
- Redirecting logic_choreographed_scene to an entity not mentioned in any of the stock .fgd files makes this page quite misleading. I suggest that you revert the changes. -- Sodabus 20:05, 6 Oct 2005 (PDT)
how bout mentioning logic_choreographed_scene in the description—ts2do (talk) 20:19, 6 Oct 2005 (PDT)