TextureScroll: Difference between revisions
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Craziestdan (talk | contribs) (stub'd) |
(Hey, somebody will need it.) |
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Put this code into your VMT. You can switch $baseTextureTransform with $bumpTransform | |||
LightmappedGeneric | |||
{ | |||
Proxies | |||
{ | |||
TextureScroll | |||
{ | |||
texturescrollvar $baseTextureTransform | |||
texturescrollrate 1.0 | |||
texturescrollangle 0.00 | |||
} | |||
} | |||
} | |||
Apparently it makes things scroll. | |||
Check out [[Creating a Waterfall Material]] for an example. | |||
Revision as of 10:05, 30 July 2009
Put this code into your VMT. You can switch $baseTextureTransform with $bumpTransform
LightmappedGeneric
{
Proxies
{
TextureScroll
{
texturescrollvar $baseTextureTransform
texturescrollrate 1.0
texturescrollangle 0.00
}
}
}
Apparently it makes things scroll.
Check out Creating a Waterfall Material for an example.