Func playerinfected clip: Difference between revisions

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(Wrongtitle was wrong; func_playerinfected_clip, not func_brush.)
m (Robot: fixing template case.)
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* {{i parentname}}
* {{i parentname}}
* {{i shadow}}
* {{i shadow}}
* {{i enabledisable}}
* {{I EnableDisable}}


== Outputs ==
== Outputs ==
* {{o targetname}}
* {{o targetname}}
[[Category:Left 4 Dead Entities]]
[[Category:Left 4 Dead Entities]]

Revision as of 19:29, 19 January 2009

Template:Wrongtitle

Entity description

A brush entity in Left 4 Dead which prevents infected players in versus from accessing an area. Appears as a white no access symbol in-game which is only visible when the player is standing close. Template:Brushmodel

Keyvalues

<boolean> Used to disable dynamic shadows being cast on this entity.
  • InputFilter
  • Solidity
<choices> Used to control the solidity/collision of these brushes.
Literal Value Description
0 Toggle
1 Never Solid
2 Always Solid
  • solidbsp
<boolean> Set this if this brush is in hierarchy with a moving object of some kind, and the player can stand on this brush.

Flags

2: Ignore player +USE

Inputs

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs