Talk:Func occluder: Difference between revisions

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Today I noticed in my map that when a func_occluder has more then 1 face textured with the occluder texture, it only works on one of them.
Today I noticed in my map that when a func_occluder has more then 1 face textured with the occluder texture, it only works on one of them.
I wanted a occluder to occlude models behind a wall in both directions to I placed a nodraw brush and textured 2 opposite sides, but only from one side the occluder hides models. --[[User:Bluestrike|Bluestrike]] 14:16, 5 Jul 2008 (PDT)
I wanted a occluder to occlude models behind a wall in both directions to I placed a nodraw brush and textured 2 opposite sides, but only from one side the occluder hides models. --[[User:Bluestrike|Bluestrike]] 14:16, 5 Jul 2008 (PDT)
== When & where should I use it? ==
I think occluders can work well in open-extended areas making a process similar to LOD... am I right? --[[User:Erwaitin|erwaitin]] 15:13, 10 July 2009 (UTC)

Revision as of 08:13, 10 July 2009

Today I noticed in my map that when a func_occluder has more then 1 face textured with the occluder texture, it only works on one of them. I wanted a occluder to occlude models behind a wall in both directions to I placed a nodraw brush and textured 2 opposite sides, but only from one side the occluder hides models. --Bluestrike 14:16, 5 Jul 2008 (PDT)

When & where should I use it?

I think occluders can work well in open-extended areas making a process similar to LOD... am I right? --erwaitin 15:13, 10 July 2009 (UTC)