Looping a sound: Difference between revisions
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=Intro= | =Intro= | ||
In this short tutorial you will learn how to loop | In this short tutorial you will learn how to loop a .wave sound file. (.mp3 can't be looped via cue points) | ||
Looping sounds in Source requires a simple short process to be made. Sounds cannot be simply looped by un-checking the '''Is NOT Looped ''' flag of a [[ambient_generic]], you must add cue points to a sound. To do we must use a program called Goldwave. Download it [http://www.goldwave.com/ here]. There is a free version available. Once installed you are ready to begin. | Looping sounds in Source requires a simple short process to be made. Sounds cannot be simply looped by un-checking the '''Is NOT Looped ''' flag of a [[ambient_generic]], you must add cue points to a sound. To do we must use a program called Goldwave. Download it [http://www.goldwave.com/ here]. There is a free version available. Once installed you are ready to begin. | ||
Revision as of 00:33, 2 February 2009
Intro
In this short tutorial you will learn how to loop a .wave sound file. (.mp3 can't be looped via cue points) Looping sounds in Source requires a simple short process to be made. Sounds cannot be simply looped by un-checking the Is NOT Looped flag of a ambient_generic, you must add cue points to a sound. To do we must use a program called Goldwave. Download it here. There is a free version available. Once installed you are ready to begin.
Adding the loop
Open Goldwave and open the sound you want to loop. Click the cues icon. (
)
Then in the new window click on the New button and add a cue At Start. Then click New for another cue and add a cue At End. So it looks like this:
Conclusion
Save the file and it's loop-ready. Now when you use a Ambient Generic and un-check the Is NOT Looped flag it will loop in game correctly.
