User:Maven/sandbox: Difference between revisions

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==Availability==
This brush-based entity is available in:
*[[HL2|HL2 single-player]]
*[[HL2MP|HL2 deathmatch]]
*[[CSS|Counterstrike: Source]] ({{Not in FGD}})
==Availability==
This brush-based entity is defined in:
*base.fgd ([[HL2]], [[HL2MP]], [[CSS]])
==Availability==
This brush-based entity is defined in:
*halflife2.fgd ([[HL2]])
*hl2mp.fgd ([[HL2MP]])
{{Not in FGD}}: it is also available in [[CSS]]


==Availability==
==Availability==
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In code it is <code>CNPC_Crow</code>, defined in <code>npc_crow.cpp</code>.
In code it is <code>CNPC_Crow</code>, defined in <code>npc_crow.cpp</code>.
<pre>
{{availability-halflife2}}
{{incode|class=CNPC_Crow|file=npc_crow.cpp}}
</pre>


<pre>
<pre>

Revision as of 09:18, 6 October 2005

Look! wisemx gave me a shovel and a pail! Now I have a shovel and a pail! And some sand!

This is my personal sandbox area.


Availability

This point-based entity is available in: HL2, HL2DM.

It is present in: halflife2.fgd.

In code it is CNPC_Crow, defined in npc_crow.cpp.

{{availability|[[HL2]], [[HL2DM]]}}
{{in fgd|halflife2.fgd}}
{{incode|class=CNPC_Crow|file=npc_crow.cpp}}
{{availability}} {{game HL2}}, {{game HL2DM}}
{{in fgd}} {{fgd HL2}}
{{incode|class=CNPC_Crow|file=npc_crow.cpp}}