Ai relationship: Difference between revisions
Jump to navigation
Jump to search
m (→Keyvalues) |
m (→Keyvalues) |
||
Line 7: | Line 7: | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* '''subject''' | * '''subject''' | ||
:<target_name_or_class> This is the NPC(s) whose disposition will change | :<target_name_or_class> This is the NPC(s) whose disposition will change. | ||
* '''target''' | * '''target''' | ||
:<target_name_or_class> This is the NPC(s) about whom the Subject(s) will change their disposition. | :<target_name_or_class> This is the NPC(s) about whom the Subject(s) will change their disposition. |
Revision as of 06:23, 6 October 2005
Entity Description
Sets relationships between groups of NPCs in the AI.
Keyvalues
- Template:Kv targetname
- subject
- <target_name_or_class> This is the NPC(s) whose disposition will change.
- target
- <target_name_or_class> This is the NPC(s) about whom the Subject(s) will change their disposition.
- disposition
- <choices> Choose the way the Subject(s) should feel about the target(s)
Literal Value | Description |
---|---|
? | Hate |
? | Fear |
? | Like |
? | Neutral |
- radius
- <float> Radius for subject
- rank
- <integer> How much the Subject(s) should Like/Hate/Fear the target(s). Higher priority = stronger feeling.
- StartActive
- <boolean>
- Reciprocal
- <boolean> Set this to have the new relationship mirrored by target
Inputs
- ApplyRelationship
- Apply relationship changes
- RevertRelationship
- Revert relationship changes
Outputs
Notes
The relationship can refer to the player as !player
(singleplayer) or any client as player
(singleplayer or multiplayer).