Phys ragdollmagnet: Difference between revisions

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(cleanup up)
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*'''force''' <float>  
*'''force''' <float>  
:Magnetic force to apply to ragdolls within the radius. Expressed as kilograms per inch per second. So a force of 1000 will add 10 inches/second to a 100kg man. It will add 100 inches per second to a 10kg headcrab.
:Magnetic force to apply to ragdolls within the radius. Expressed as kilograms per inch per second. So a force of 1000 will add 10 inches/second to a 100kg man. It will add 100 inches per second to a 10kg headcrab.
:'''target''' <string>  
* '''target''' <target_destination>  
:Entity to affect. If specified, the [[phys_ragdollmagnet]] will only affect the target entity.
:Entity to affect. If specified, the [[phys_ragdollmagnet]] will only affect the target entity.



Revision as of 12:13, 4 October 2005

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Entity Description

An entity that acts like a magnet for ragdolls. Useful for crafting exaggerated ragdoll behavior (i.e. guys falling over rails on death). If the Bar Magnet spawnflag is set, the magnet works like it was a cylindrical magnet i.e. it attracts ragdolls to the nearest point on a line.

Keyvalues

Choices are "Yes" or "No"
Bar Magnet Axis
  • radius <float>
Radius around this entity's origin in which ragdolls are affected.
  • force <float>
Magnetic force to apply to ragdolls within the radius. Expressed as kilograms per inch per second. So a force of 1000 will add 10 inches/second to a 100kg man. It will add 100 inches per second to a 10kg headcrab.
  • target <target_destination>
Entity to affect. If specified, the phys_ragdollmagnet will only affect the target entity.

Flags

  • 2 : Bar Magnet (use axis helper)

Inputs

Enable this entity.
  • Disable
Disable this entity.

Outputs