Talk:$jigglebone: Difference between revisions
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I would test and doc these myself but I don't have the time right now,<br> | I would test and doc these myself but I don't have the time right now,<br> | ||
if nobody else does within the week I'll write some stuff up. [[User:KyleK|KyleK]] 06:27, 28 Feb 2008 (PST) | if nobody else does within the week I'll write some stuff up. [[User:KyleK|KyleK]] 06:27, 28 Feb 2008 (PST) | ||
==Collision Phys== | |||
Can jigglebone have physbox or engine will ignore it? |
Revision as of 22:56, 9 December 2010
Procedural Jiggle Bone. That is all. --AndrewNeo 09:23, 10 Dec 2007 (PST)
Other options?
Would someone be willing to document the other available options
for jiggle bones found in the new studiomdl source?
See studiomdl.cpp:
Cmd_JiggleBone() //handles $jigglebone qc option
ParseBaseSpringJiggle( s_jigglebone_t *jiggleInfo ) //has_base_spring
ParseRigidJiggle( s_jigglebone_t *jiggleInfo ) //is_rigid
ParseFlexibleJiggle( s_jigglebone_t *jiggleInfo ) //is_flexible, this is already documented
I would test and doc these myself but I don't have the time right now,
if nobody else does within the week I'll write some stuff up. KyleK 06:27, 28 Feb 2008 (PST)
Collision Phys
Can jigglebone have physbox or engine will ignore it?