UnlitTwoTexture: Difference between revisions

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* Two textures are mixed evenly and appear at full brightness.
* Two textures are mixed evenly and appear at full brightness.
* Used in development to check [[Displacement]] material blending ?
* Used in development to check [[Displacement]] material blending ?
:{{note|This does not work on Orange Box for some reason. Maybe this will get fixed eventually but until then you need to edit the .vmt sytax from "UnlitTwoTexture" to "UnlitTwoTexture_DX6".}}


===Basic VMT syntax===
===Basic VMT syntax===
unlittwotexture {} ?
"UnlitTwoTexture"
 


===Orange Box VMT syntax===
"UnlitTwoTexture_DX6"


[[Category:List of Shaders]]
[[Category:List of Shaders]]

Revision as of 07:00, 29 June 2009

  • Two textures are mixed evenly and appear at full brightness.
  • Used in development to check Displacement material blending ?
Note.pngNote:This does not work on Orange Box for some reason. Maybe this will get fixed eventually but until then you need to edit the .vmt sytax from "UnlitTwoTexture" to "UnlitTwoTexture_DX6".

Basic VMT syntax

"UnlitTwoTexture"

Orange Box VMT syntax

"UnlitTwoTexture_DX6"