UnlitTwoTexture: Difference between revisions
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* Two textures are mixed evenly and appear at full brightness. | * Two textures are mixed evenly and appear at full brightness. | ||
* Used in development to check [[Displacement]] material blending ? | * Used in development to check [[Displacement]] material blending ? | ||
:{{note|This does not work on Orange Box for some reason. Maybe this will get fixed eventually but until then you need to edit the .vmt sytax from "UnlitTwoTexture" to "UnlitTwoTexture_DX6".}} | |||
===Basic VMT syntax=== | ===Basic VMT syntax=== | ||
"UnlitTwoTexture" | |||
===Orange Box VMT syntax=== | |||
"UnlitTwoTexture_DX6" | |||
[[Category:List of Shaders]] | [[Category:List of Shaders]] |
Revision as of 07:00, 29 June 2009
- Two textures are mixed evenly and appear at full brightness.
- Used in development to check Displacement material blending ?
Note:This does not work on Orange Box for some reason. Maybe this will get fixed eventually but until then you need to edit the .vmt sytax from "UnlitTwoTexture" to "UnlitTwoTexture_DX6".
Basic VMT syntax
"UnlitTwoTexture"
Orange Box VMT syntax
"UnlitTwoTexture_DX6"