Talk:Creating a Room: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
is there a specific reason why it shows you to hollow the room '''outward'''?
is there a specific reason why it shows you to hollow the room '''outward'''? --[[User:Fiercefighter|Fiercefighter]]


:It makes the interior of the room the same size as the initial brush. Using a positive number would create a room smaller than expected. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 19:07, 3 Oct 2005 (PDT)
:It makes the interior of the room the same size as the initial brush. Using a positive number would create a room smaller than expected. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 19:07, 3 Oct 2005 (PDT)
::That's correct. It was intentional to make the walls the correct height, and to demonstrate that negative values can be entered into the Hollow dialog. --[[User:JeffLane|JeffLane]] 19:13, 3 Oct 2005 (PDT)

Revision as of 19:13, 3 October 2005

is there a specific reason why it shows you to hollow the room outward? --Fiercefighter

It makes the interior of the room the same size as the initial brush. Using a positive number would create a room smaller than expected. —Maven (talk) 19:07, 3 Oct 2005 (PDT)
That's correct. It was intentional to make the walls the correct height, and to demonstrate that negative values can be entered into the Hollow dialog. --JeffLane 19:13, 3 Oct 2005 (PDT)