Team Fortress 2/Particles: Difference between revisions

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| <code>teleporter_red_entrance</code>
| <code>teleporter_red_entrance</code>
|  The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter then that of an exit.
|  The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit.
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| <code>teleporter_red_charged</code>
| <code>teleporter_red_charged</code>
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| <code>teleporter_red_entrance_level2</code>
| <code>teleporter_red_entrance_level2</code>
|  The second stage of the glow effect produced by a teleporter entrance. This glow is brighter then that of an exit.
|  The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
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| <code>teleporter_red_entrance_level3</code>
| <code>teleporter_red_entrance_level3</code>
|  The third stage of the glow effect produced by a teleporter entrance. This glow is brighter then that of an exit.
|  The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
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| <code>teleporter_red_charged_wisps</code>
| <code>teleporter_red_charged_wisps</code>

Revision as of 13:56, 27 February 2009

Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the effect_name field of the info_particle_system entity.

General

Name Description and Notes
bday_1balloon Single balloon floating up.
bday_balloon01 Two balloons floating up
bday_balloon02 Two balloons floating up
bday_confetti Confetti.
ExplosionCore_buildings Explosion
ExplosionCore_MidAir Explosion
ExplosionCore_MidAir_underwater Underwater Explosion
ExplosionCore_sapperdestroyed Small Electric Zap/Explosion
ExplosionCore_Wall Explosion
ExplosionCore_Wall_underwater Underwater Explosion
critgun_weaponmodel_blu Electric ball effect
critgun_weaponmodel_red Electric ball effect
healthgained_blu Single Health Cross floating up.
healthgained_red Single Health Cross floating up.
eject_minigunbrass ejects brass

Granary

Name Description and Notes
smoke_rocket_steam Smoke from the end of the rockets on cp_granary.
smoke_whitebillow_steamship_skybox Smoke from the steamship in the skybox of cp_granary.
smoke_wispy_black_granary

Dustbowl

Name Description and Notes
smoke_blackbillow_dustbowl_skybox Thick black smoke (with flame) found coming for the smoke stack in Dustbowl..

2fort

Name Description and Notes
smoke_wispy_black_2fort Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.

Goldrush

Name Description and Notes
cinefx_goldrush Huge explosion as seen if the opposing team's cart reaches at the end of the track.

Rockets

Note.pngNote: Replace the word Red for Blue, if you want Blue effects.
Name Description and Notes
rockettrail_! A smoke trail thats based on the size and speed of a rocket. Currently Broken.
rockettrail A General Smoke trail.
critical_rocket_red Critical Rocket effect, in Red team Color.
critical_rocket_redsparks Critical Rocket effect, red sparks that are generated by effect.
rockettrail_underwater A stream of Bubbles that emits from a Rocket, instead of smoke.
rockettrail_waterbubbles Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point.
sentry_rocket The Main rocket muzzle effect.
sentry_rocket_burst The effect made when Rockets are fired from the Sentry.
sentry_rocket_fire The Smoke effects and small fire particles generate by the rocket when its in mid air.

Teleporters

Note.pngNote: Replace the word Red for Blue, if you want Blue effects.
Name Description and Notes
teleporter_red_exit The Glow effect generate from a Red exit Teleporter.
teleporter_arms_circle_red The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
teleporter_red_entrance The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_charged The first stage of the glow effect produced by a teleporter.
teleporter_red_charged_level2 The second stage of the glow effect produced by a teleporter.
teleporter_red_charged_level3 The third stage of the glow effect produced by a teleporter.
teleporter_red_entrance_level2 The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_entrance_level3 The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_charged_wisps The small particles generated by a teleporter trail.
teleporter_red_wisps_level2 The teleporter circles generated in a teleporter trail.