Talk:HDR: Difference between revisions
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::I went ahead and asked - apparently there'll be an updated SDK 'sometime soon'. After having seen the remarkably tasteful use of HDR in DOD:S, I'm even more interested in this feature... --'''<font color="#ff66cc">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 03:51, 29 Sep 2005 (PDT) | ::I went ahead and asked - apparently there'll be an updated SDK 'sometime soon'. After having seen the remarkably tasteful use of HDR in DOD:S, I'm even more interested in this feature... --'''<font color="#ff66cc">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 03:51, 29 Sep 2005 (PDT) | ||
Should it be noted that the HDR in Source will support Shader Model 2.0? Most games that currently have HDR only support it for Shader Model 3.0. --[[User:Demented|Demented]] 12:36, 22 Sep 2005 (PDT) | Should it be noted that the HDR in Source will support Shader Model 2.0? Most games that currently have HDR only support it for Shader Model 3.0. --[[User:Demented|Demented]] 12:36, 22 Sep 2005 (PDT) |
Revision as of 06:51, 29 September 2005
How easy will it be to use HDR in mods? --Pon 00:48, 21 Sep 2005 (PDT)
- No idea, but I'm really looking forward to these features! Is the relevant SDK stuff likely to be released with DoD:S or with Lost coast? --Cargo Cult 04:57, 21 Sep 2005 (PDT)
- Probably with Lost Coast :/ --Pon 20:14, 21 Sep 2005 (PDT)
Should it be noted that the HDR in Source will support Shader Model 2.0? Most games that currently have HDR only support it for Shader Model 3.0. --Demented 12:36, 22 Sep 2005 (PDT)