Phys lengthconstraint: Difference between revisions
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Revision as of 06:09, 28 September 2005
Entity Description
Entity Name: phys_lengthconstraint This is a physical constraint between two physically simulated objects. If one object is not specified then the respective end of the constraint will be anchored to the world.
This is imporantant to note:
- Object 1 is anchored to the centerpoint of the phys_lengthconstraint.
- Object 2 is anchored to the origin of the phys_lengthconstraint.
- Objects will rotate around their ends with this entity. If you dont want them to rotate around their ends use a different constraint.