Player Ally: Difference between revisions

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A Player Ally is a npc or bot that will help covering the player and protecting him, an ally is different from a companion. A ally does not stay or survive any longer then a companion, a companion is someone who helps you through all of it. Allies are very useful for a pitch but don't trust them with your life, most npcs' hate you as much as them because they help you and what helps you must be destroyed. Take a rebel for example, a rebel is a good ally because they protect you and take off anything you brace such as a [[npc_combine_s]], [[npc_antlion]] and a [[npc_zombie]]. Rebels are perfect for allies because they can die really easy but just as strong as a combine soldier.
A player ally is an [[NPC]] or a [[bot]] that will help the player, by providing covering fire if the ally has its own weapon. Allies can also be used to open special locked doors, with keypads If scripted so.
 
The difference between an ally and a [[Player Companion]] is that a companion is normally a long term helper, Examples include Alyx and Barney. Allies accompany you temporarily. Examples include: Citizens, Refugees, and Rebels.
 
A rebel is a good example ally, because his/her goal is to attack anything that they decide is an enemy. Use the [[point entity]] ''[[ai_relationship]]'' to change what it likes and dislikes.
 
The only main way that this branch of AI specificaly differs from others, is that it automatically Likes the player, though this can be changed with the aforementioned ai_relationship.
 
[[Category:AI]]

Latest revision as of 14:16, 19 March 2011

A player ally is an NPC or a bot that will help the player, by providing covering fire if the ally has its own weapon. Allies can also be used to open special locked doors, with keypads If scripted so.

The difference between an ally and a Player Companion is that a companion is normally a long term helper, Examples include Alyx and Barney. Allies accompany you temporarily. Examples include: Citizens, Refugees, and Rebels.

A rebel is a good example ally, because his/her goal is to attack anything that they decide is an enemy. Use the point entity ai_relationship to change what it likes and dislikes.

The only main way that this branch of AI specificaly differs from others, is that it automatically Likes the player, though this can be changed with the aforementioned ai_relationship.