MAX COORD INTEGER: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
m (→‎top: clean up, added stub, deadend tags)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{wrongtitle|title=MAX_COORD_INTEGER}}
{{Dead end|date=January 2024}}
{{DISPLAYTITLE:MAX_COORD_INTEGER}}
Maximum Coordinate Integer<br />
Maximum Coordinate Integer<br />
'''NOTE THAT IF THIS GOES ANY BIGGER THEN DISK NODES/LEAVES CANNOT USE SHORTS TO STORE THE BOUNDS'''
'''NOTE THAT IF THIS GOES ANY BIGGER THEN DISK NODES/LEAVES CANNOT USE SHORTS TO STORE THE BOUNDS'''
Line 5: Line 6:
#define MAX_COORD_INTEGER (16384)
#define MAX_COORD_INTEGER (16384)
</pre>
</pre>
[[Category:Constants]]
[[Category:Constants]]
{{stub}}

Latest revision as of 10:06, 21 January 2024

Dead End - Icon.png
This article has no Wikipedia icon links to other VDC articles. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024

Maximum Coordinate Integer
NOTE THAT IF THIS GOES ANY BIGGER THEN DISK NODES/LEAVES CANNOT USE SHORTS TO STORE THE BOUNDS

#define MAX_COORD_INTEGER			(16384)


Stub

This article or section is a stub. You can help by expanding it.