Vec3 angle: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (clean up, added orphan, stub tags)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{wrongtitle|title=vec3_angle}}
{{Orphan|date=January 2024}}
 
{{DISPLAYTITLE:vec3_angle}}
==const [[QAngle]] '''vec3_angle'''(0,0,0)==
==const [[QAngle]] '''vec3_angle'''(0,0,0)==
vec3_angle can be used in situations where a specific QAngle does not apply to specific functions (i.e. [[tempent]]s). It can also be compared to other QAngles to test whether or not they are initialized.
vec3_angle can be used in situations where a specific QAngle does not apply to specific functions (i.e. [[tempent]]s). It can also be compared to other QAngles to test whether or not they are initialized.
[[Category:Constants]]
[[Category:Constants]]
{{stub}}

Latest revision as of 22:57, 21 January 2024


const QAngle vec3_angle(0,0,0)

vec3_angle can be used in situations where a specific QAngle does not apply to specific functions (i.e. tempents). It can also be compared to other QAngles to test whether or not they are initialized.


Stub

This article or section is a stub. You can help by expanding it.