Sights & Sniperrifles: Difference between revisions
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{{ | {{Abstract Coding}} | ||
==Coding== | ==Coding== | ||
;[[Adding a Scope]]:This article focuses on the VGUI element for a scope as well as directions on implementing the zoom function to the [[weapon_357|.357 Magnum]]. | ;[[Adding a Scope]]:This article focuses on the VGUI element for a scope as well as directions on implementing the zoom function to the [[weapon_357|.357 Magnum]]. | ||
;[[Adding a Dynamic Scope]]:Creating a 3D [[viewmodel]] scope. | ;[[Adding a Dynamic Scope]]:Creating a 3D [[viewmodel]] scope. | ||
;[[Adding Ironsights]]:How to add {{wiki|iron sights}} to your weapons | |||
;[[Ironsights]]:An alternative version | |||
[[Category:Hubs]] |
Latest revision as of 19:24, 29 March 2011
Abstract Coding series Discuss your thoughts - Help us develop the articles or ideas you want |
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Levels & XP | Optimization | Procedural Textures | Sights & Sniperrifles | Special effects | Vehicles | Threads | Save Game Files | Night Vision | Non-offensive Weapons | Dynamic Weapon Spawns | Dynamic Weapon Spawns (Advanced) |
Coding
- Adding a Scope
- This article focuses on the VGUI element for a scope as well as directions on implementing the zoom function to the .357 Magnum.
- Adding a Dynamic Scope
- Creating a 3D viewmodel scope.
- Adding Ironsights
- How to add
iron sights to your weapons
- Ironsights
- An alternative version