Category:Optimisation Brush Entities: Difference between revisions

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'''Optimisation Brush Entities''' use brush geometry to define volumes or spaces where special optimisation effects can be implemented.
#REDIRECT [[Category:Optimization Brush Entities]]
* Optimisation Brushes are [[NotSolid]] and usually not Visible in game.
* Use the [[Template:optim_brush]] to include entities in this category.
[[category:Brush Entities]]

Latest revision as of 19:05, 11 February 2012

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