Creating a Dreamball Map: Difference between revisions
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Note:All DB's custom physics models must be used with prop_physics_override not prop_physics!
Tip:There are 2 example maps supplied to aid you, if needed, in the mapsrc folder.
Tip:In the mapsrc/prefabs are a few prefabs to get you started with your map.
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== Setting Up the SDK== | == Setting Up the SDK== | ||
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Info on mapping is coming in next release. Do NOT use cam_template.vmf - It's all changing in upcoming release. | |||
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==See | ==See also== | ||
*[[Dreamball Level Creation]] | *[[Dreamball Level Creation]] | ||
[[Category:Level Design]] |
Latest revision as of 08:40, 8 January 2024

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Setting Up the SDK
Before you get started you need to set up the SDK. Go to
steam/steamapps/USERNAME/source/bin/orangebox/bin/
in here open
GameConfig.txt and inside it at the bottom before:
} "SDKVersion" "3" }
Add this and replace the paths/username with your own ones:
"Dreamball" { "GameDir" "c:\program files\steam\steamapps\SourceMods\dreamball" "hammer" { "GameData0" "c:\program files\steam\steamapps\SourceMods\dreamball\mapsrc\dreamball.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\USERNAME\source sdk base 2007\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "ai_ally_manager" "BSP" "c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vbsp.exe" "Vis" "c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vvis.exe" "Light" "c:\program files\steam\steamapps\crUSERNAME\sourcesdk\bin\orangebox\bin\vrad.exe" "GameExeDir" "c:\program files\steam\steamapps\USERNAME\sourcemods\dreamball" "MapDir" "c:\program files\steam\steamapps\SourceMods\sourcesdk_content\dreamball\mapsrc" "BSPDir" "c:\program files\steam\steamapps\SourceMods\dreamball\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
Building the Map



Info on mapping is coming in next release. Do NOT use cam_template.vmf - It's all changing in upcoming release.