City17 Episode 1: Difference between revisions

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{{hl2}} A new mod for [[Half-Life 2]] being created by the GEAR Company.
 
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{| bgcolor="#f7f8ff" align="left" cellpadding="5" cellspacing="0" border="1" style="font-size: 95%; border: #cccccc solid 1px; border-collapse: collapse;"
'''City17 Episode 1''' is a mod for {{hl2ep1|4}}, which utilizes modified {{src07|4}} branch with new features.
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! System Requirements
|-
| '''Title'''
| City17: Episode 1
|-
| '''Developer'''
|[http://geardev.wordpress.com/team/ Gear]
|-
| '''Planned Release'''
| June 2008
|-
| '''Genre'''
| Action game
|-
| '''Mode'''
| Singleplayer & Multiplayer
|-
| '''Ratings'''
| [[ESRB]]: Mature 17+ (M)
|-
| '''Platform'''
| PC
|-
| '''Requirements'''
* 1024+ RAM
* DirectX 9+ GPU - Geforce family 6-7-8-9 -200 and above.
* Windows Xp/Vista/2000
* Steam Account (active)
* A good Graphics processing card for dynamic shadowing and 16 point float HDR
* 2.5 GHz processor
|}
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== Overview ==
[[Image:Gearlgoo.gif|thumb|left|150px|The logo so far]]
A mod spanning across the entire Half-Life universe. You take on the role of Jack, a rebel who along with his friend were assigned on a mission in City 17. The goal of this project was to give a different perspective on the war, as perceived through the eyes of a rebel, running in parallel with Gordon's progress along the main Half-Life story. The mod is planned to be spread into three episodes, touching on the events from all of the Half-Life 2 episodes.


"So far my goal is getting as many citizens out of the city and in to safety as possible. Yet we've been running into constant Combine reinforcements, Striders everywhere, and more zombies than I can count. Only two of us were assigned this mission and hopefully we can accomplish it. If we don't then we're all dead. Right now I'm in a lone room, Striders roaming outside and closing in but I'll make it out of here; just have to fight them off..."
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== Features ==
== Features ==
* Includes new gameplay modes plus multiplayer in different modes:
* Volumetric Lighting with smaller features included:
** Capture the Flag
** God Rays for sun effects against Geometry.
** Deathmatch
** Light shafts generated by any light source when casted into a dark exterior or Interior.
** Planned features to work without the need for DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.{{clarify|It is actual?}}
* Dynamic Lighting, including scalable lighting in real-time, with proper occlusion, and real-time shadowing.
* SSAO (Screen Space Ambient Occlusion)  Creating softer shadows at 'real' and 'compile' time.
* Improved AI, resulting in more realistic battles, and smarter Opponents.


* Highly detailed maps.
''All features capable of running on a Mid-Range PC and beyond.''
** HDR 16 point Float tech.
** Dynamic Shadowing.
** Particle engine effects and dynamic lighting.
*** New animations, including Hi-res and beautiful explosions in game that make PC's sing.
** Hi-res Textures.


* New skins and player models.
== System requirements ==
** Rebel skins added to interact with the story and not pop out of the Hl world.


* New Physics props and models.
{{Sysreq
** More things to blow up and throw at people.
|OSfamily = Windows
|minOS    = {{win7|4.1|nt=2}} or later
|minCPU  = 2.6 ''Dual or Quad'' GHz processor
|minRAM  = 1024MB
|minHD    = 10GB*
|minGPU  =  DirectX 9+ GPU - Geforce family 8-9 -200 and above
|recOS    = {{win10|4.1|nt=2}} or later
|recCPU  = N/A
|recRAM  = 8GB
|recHD    =  N/A
|recGPU  = N/A
}}


* Inbuilt Lua Engine
== See also ==
** For a dynamic and flexible HUD.
* {{hl2ep1|4}}
** And advanced particle effects.


* Maps that span across all Episodes, coupled with a story authentic to the spirit of Half-Life.
== External links ==
** Planned episodes to match Ep 1,2,3 of Valve. Including Portal?
* [https://kylegospodneti.ch/work/city17/ Website]
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== Updates ==
To find the latest updates on City 17, you can view our [http://geardev.wordpress.com/ Website], or check the old [http://developer.valvesoftware.com/wiki/Talk:City17_Episode_1#MOD_Progress update log here].
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== Screenshots ==
[[Image:C17 city day 020000.jpg|thumb|left]]
[[Image:C17 city day 020003.jpg|thumb|left]]
[[Image:C17 city day 020001.jpg|thumb|left]]
[[Image:C17 city day 020002.jpg|thumb|left]]
[[Image:C17 city day 030073.jpg|thumb|left]]
[[Image:C17 city day 030074.jpg|thumb|left]]
[[Image:C17 city day 030075.jpg|thumb|left]]
[[Image:C17 city day 030076.jpg|thumb|left]]
[[Image:C17 city day 030078.jpg|thumb|left]]
[[Image:C17 city day 030083.jpg|thumb|left]]
[[Image:C17 city day 040018.jpg|thumb|left]]
[[Image:C17 city day 040019.jpg|thumb|left]]
[[Image:C17 city day 040020.jpg|thumb|left]]
[[Image:C17 city day 01a0001.jpg|thumb|left]]
[[Image:C17 city day 01a0002.jpg|thumb|left]]
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== Website/contacts ==
* [http://geardev.wordpress.com/ Geardev Website]
* {{e|Gear.dev@gmail.com}}
* {{moddb|9576}}
* [http://www.planetphillip.com/posts/city-17-episode-1-half-life-2/ PlanetPhillip]
* [http://www.planetphillip.com/posts/city-17-episode-1-half-life-2/ PlanetPhillip]
[[Category:HL2 Third Party Mods]]
[[Category:Single Player Mods]]

Latest revision as of 05:24, 12 July 2024

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January 2024


City17 Episode 1 is a mod for Half-Life 2: Episode One Half-Life 2: Episode One, which utilizes modified Source 2007 Source 2007 branch with new features.

Features

  • Volumetric Lighting with smaller features included:
    • God Rays for sun effects against Geometry.
    • Light shafts generated by any light source when casted into a dark exterior or Interior.
    • Planned features to work without the need for DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
      Clarify: It is actual?
  • Dynamic Lighting, including scalable lighting in real-time, with proper occlusion, and real-time shadowing.
  • SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' time.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.

All features capable of running on a Mid-Range PC and beyond.

System requirements

Windows Windows
Minimum Recommended
Operating system (OS) Windows Windows 7 or later
Processor (CPU) 2.6 Dual or Quad GHz processor
System memory (RAM) 1024MB
Hard disk drive (HDD/SSD) 10GB*
Video card (GPU) DirectX 9+ GPU - Geforce family 8-9 -200 and above

See also

External links