Critical Mass: Difference between revisions

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== Overview ==
{{Orphan|date=January 2024}}
''Somewhere in Utah''
 
{{ModStatus|status=Dead|engine=Source|download=}}


<font color="#666666">Half Life 2: Critical Mass will be a brand new mod for the world to discover. This mod will pretty much be, in a way, connected to the first Half-Life...Reason being that you, Logan Bowes, Are in fact a Black Op. If you dont remember, you encounter these 'Black Op' female and male soldiers in Half-Life, Blue Shift, and Opposing Force.
http://i185.photobucket.com/albums/x41/UserbarDude/criticalmass2.png


http://i185.photobucket.com/albums/x41/UserbarDude/110px-Hl_fassn.jpg
*** June 2009: This mod is currently inactive.


"Check it out!" I recall Michael saying as he showed me a basic story and map for Critical Mass. I was literally stunned at the insane amount of detail and customization he put into this little map.
== Overview ==
''Somewhere in Utah''


<font color="#666666">Critical Mass is a single player/CO-OP Source mod. The story line follows a 4 man team of soldiers, in a future of fantastic technological development. In single-player mode, the role of Major Logan Bowes will be assumed by the player. In four-player coop mode, the players assume the roles of the 4 team members. This mod has no storyline connection to that of the Half-Life franchise, or any Valve product. The story is rich and polished, having been developed since 2000.


</font>
</font>


<br>
== Features ==
http://i185.photobucket.com/albums/x41/UserbarDude/halflifesig.png


<font color="#bb5500">I crashed. But...where? Whats...My name? I see the helicopter burning behind me out of the corner of my eye, me and my 3 buddies are still alive...Thankfully.</font>
Storytelling is paramount, so any resources not available in any existing .gcf in order to tell the story will be created for the mod.  The HUD screen elements will be very minimal, to reduce distraction from the storyline. Features will include:


== Features ==
* All new, beautiful environments
 
* Brand new, beautiful maps
* Original storyline                                             
* Original storyline                                             
* Custom weapons  
* Custom weapons  
* Custom HUD
* Custom "HUD"
* Co-Op mode
* "Special abilities"


== Media ==
== Media ==


<gallery>
*[http://www.youtube.com/watch?v=ln-_axe6L0o&fmt=18 First map look]
</gallery>
*http://i185.photobucket.com/albums/x41/UserbarDude/desert_1.jpg
 
[http://www.youtube.com/ First map look SOON]
 
*For more visit the official site or the ModDB profile.
*For more visit the official site or the ModDB profile.


== Team Critical Mass ==
== External links ==
 
Team Critical Mass as of the 15th of November, 2008
 
    '''Michael''' (AKA BoX) [Team Leader, Mapper, Basic Modeler]
    '''Evan''' (AKA Zithra) [Team Leader, Writing, Advertising, Website Maker]
    '''David''' (AKA DJ Tank) [Mapper]
    '''Open''' [Mapper]
    '''Open''' [Modeler]
    '''Open''' [Modeler]
    '''Open''' [Animator]
    '''Open''' [Animator]
    '''Open''' [Coder]
    '''Open''' [Coder]
    '''Brandon''' (AKA Engineer) [Beta Tester]
    '''Open''' [Beta Tester]
    '''Brandon''' (AKA Engineer) [Dialogue]
    '''Open''' [Dialogue]
 
== External Links ==


* [http://sites.google.com/site/cmassmod/ Official Site]
* [http://sites.google.com/site/cmassmod/ Official Site]
* [http://www.criticalmass.ipbfree.com/ Forum]
* [http://www.criticalmass.ipbfree.com/ Forum]
* [http://www.moddb.com/mods/critical-mass ModDB Profile (Being Authorized)]
* {{moddb|critical-mass|ModDB Profile}}


== History ==
== History ==


Back in mid 2007, I had a simple idea for a mod. I sent Michael a message on steam and he was up to it. We put our ideas together and here we are today. Michael in his room making a map, me writing this and making websites. Although the idea for this mod was thought up over a year ago, only recently have we devoted ourselves to really making an effort on this mod. Man is it cool.
The mod started in the year 2000(for Goldsource at the time). An entire short novel was written years ago and has undergone polishing ever since. Once the story was established, a version was adapted for a video game. Production resumed in November 2008, and was suspended January of 2009. All work is backed up and eventual resumption is intended. The official website has more history information in the 'Story' section.


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== Openings ==
== Openings ==


We currently have many spots open for this mod:
There is currently no recruitment effort, since the mod is dormant. If you're looking for a source project to join, E-mail empbox@yahoo.com and ask about the private mod project underway.
 
* http://i185.photobucket.com/albums/x41/UserbarDude/Half-Life2_logo.jpg
*Animators
 
*Coders
 
*Mappers
 
*Modelers
 
http://i185.photobucket.com/albums/x41/UserbarDude/Half-Life2_logo.jpg


== Contact ==
== Contact ==
Evan-
*Email: Evan_bobeven@yahoo.com
*Steam: [CM]Zithra


Michael-
Michael-
*Email: emp_box@yahoo.com
*Email: emp_box@yahoo.com
*Steam: BoX
*Steam: BoX (emp_cobain@hotmail.com)
 
[[Category:Help Wanted]]

Latest revision as of 08:26, 15 April 2024

Skull and crossbones.png

This mod for Source is no longer being developed.

http://i185.photobucket.com/albums/x41/UserbarDude/criticalmass2.png

      • June 2009: This mod is currently inactive.

Overview

Somewhere in Utah

Critical Mass is a single player/CO-OP Source mod. The story line follows a 4 man team of soldiers, in a future of fantastic technological development. In single-player mode, the role of Major Logan Bowes will be assumed by the player. In four-player coop mode, the players assume the roles of the 4 team members. This mod has no storyline connection to that of the Half-Life franchise, or any Valve product. The story is rich and polished, having been developed since 2000.

Features

Storytelling is paramount, so any resources not available in any existing .gcf in order to tell the story will be created for the mod. The HUD screen elements will be very minimal, to reduce distraction from the storyline. Features will include:

  • All new, beautiful environments
  • Original storyline
  • Custom weapons
  • Custom "HUD"
  • Co-Op mode
  • "Special abilities"

Media

External links

History

The mod started in the year 2000(for Goldsource at the time). An entire short novel was written years ago and has undergone polishing ever since. Once the story was established, a version was adapted for a video game. Production resumed in November 2008, and was suspended January of 2009. All work is backed up and eventual resumption is intended. The official website has more history information in the 'Story' section.

'

Openings

There is currently no recruitment effort, since the mod is dormant. If you're looking for a source project to join, E-mail empbox@yahoo.com and ask about the private mod project underway.

Contact

Michael-

  • Email: emp_box@yahoo.com
  • Steam: BoX (emp_cobain@hotmail.com)