Template:Shadertut: Difference between revisions

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<div class="toccolours" style="margin:0 .4em;font-size:95%; float:right;padding:.2em;">
{{lang|Template:Shadertut}}<onlyinclude>{{MenuBox
<span style="background: #ccf; font-size:1.1em; text-align:center;font-size:1.1em;font-weight:bold;padding:.3em 1em;margin:0;">Shader Authoring</span>
|title=Shader Authoring
<ol style="display:inline;">
|width=16em
<li style="background:white;margin-left:1.7em;">[[Shader_Authoring|Introduction]]</li>
|nofloat{{#if:{{{nofloat|}}}||NULL}}={{{nofloat}}}
<li style="background:white;margin-left:1.7em;">[[Shader_authoring/Quick Start|Shader Quick Start]]</li>
|text= <span>
<li style="background:white;margin-left:1.7em;">[[Shader_authoring/Anatomy of a Shader|Anatomy of a Shader]]
# [[Shader Authoring|Introduction]]
<ul style="display:inline;">
# [[Shader authoring/Quick Start|Quick Start]]
<li style="background:white;margin-left:1.7em;">[[Shader_authoring/Anatomy of a Shader/Shader States|Shader States]]</li>
# [[Shader authoring/Anatomy of a Shader|Anatomy of a Shader]]
<li style="background:white;margin-left:1.7em;">[[Shader_authoring/Anatomy of a Shader/Combo Variables| Combo Variables]]</li></ul></li>
#* [[Shader authoring/Anatomy of a Shader/Shader States|Shader States]]
<li style="background:white;margin-left:1.7em;">[[Shader_authoring/Compiling Shaders|Compiling Shaders]]</li>
#* [[Shader authoring/Anatomy of a Shader/Combo Variables|Combo Variables]]
</ol>
# [[Shader authoring/Compiling Shaders|Compiling Shaders]]
</div>
# [[Shader authoring/Compile Pipeline|Compile Pipeline]]
</span>
}}</onlyinclude>

Latest revision as of 16:05, 15 September 2021