Talk:Map edit: Difference between revisions
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I placed several boxes and weapons in my map but wc_update doestn update positions in hammer. [[User:Leopard84|Leopard84]] | I placed several boxes and weapons in my map but wc_update doestn update positions in hammer. [[User:Leopard84|Leopard84]] | ||
I don't feel like making changes in the main article without someone else looking at them, but it seems that wc_update_entity doesn't work for anything any more. It doesn't even come up in the list of console commands. There is, however, a command '''hammer_update_entity''' which seems to function in the same way that wc_update_entity was supposed to have worked. Is this an Ep2 change to the engine? [[User:sagesource|sagesource]] | |||
:Indeed it is.--[[User:MrTwoVideoCards|Gear]] 02:09, 5 May 2008 (PDT) | |||
:This will work with ragdolls too, right? I hope so, because i want to make a map with a barney ragdoll on a bed, with beer bottles nearby. He's not dead, only drunk. --[[User:JeffMOD|JeffMOD]] 14:19, 20 May 2008 (PDT) | |||
::You won't be able to position the individual limbs. But there is a "starting pose" keyvalue you can use to kind of get the effect you're after. --[[user:TomEdwards|TomEdwards]] 15:01, 20 May 2008 (PDT) | |||
:Well, Thanks! I'll fiddle around with that and see if it works. --[[User:JeffMOD|JeffMOD]] 16:47, 22 May 2008 (PDT) | |||
I've added several heads-up to the main page on the existence of <code>hammer_update_entity</code>, and created a [[hammer_update_entity]] wiki page to note that it seems to have replaced [[wc_update_entity]] in Orange Box code. --[[User:Sagesource|Sagesource]] 11:15, 29 Jul 2008 (PDT) | |||
== map_edit error == | |||
Aborting map_edit | |||
WC/Engine map versions different... | |||
0:Stopped sound physics\metal\metal_box_scrape_rough_loop1.wav | |||
1:Stopped sound physics\body\body_medium_scrape_smooth_loop1.wav | |||
Queued Material System: DISABLED! | |||
In-game, I use ''map_edit recon_1'' and it crashes back to the main menu. Same case when entering it from the main menu. This error appears when I try running map_edit during a playtest from Hammer. The engine is 2009 and the game is Episode 2. I don't understand this error. --[[User:Mattshu|Mattshu]] 00:31, 26 February 2011 (UTC) | |||
:Actually, I was using [[Cordon]] when I was playtesting, so I'm not sure if ''map_edit'' doesn't like cordon, or (in addition, an areaportal was leaking) if the leak caused the error. I'll test both and make note of it on the main page. --[[User:Mattshu|Mattshu]] 01:03, 26 February 2011 (UTC) |
Latest revision as of 18:03, 25 February 2011
should wc_update_entity work for func_physbox or weapon_ak47 too?
I placed several boxes and weapons in my map but wc_update doestn update positions in hammer. Leopard84
I don't feel like making changes in the main article without someone else looking at them, but it seems that wc_update_entity doesn't work for anything any more. It doesn't even come up in the list of console commands. There is, however, a command hammer_update_entity which seems to function in the same way that wc_update_entity was supposed to have worked. Is this an Ep2 change to the engine? sagesource
- Indeed it is.--Gear 02:09, 5 May 2008 (PDT)
- This will work with ragdolls too, right? I hope so, because i want to make a map with a barney ragdoll on a bed, with beer bottles nearby. He's not dead, only drunk. --JeffMOD 14:19, 20 May 2008 (PDT)
- You won't be able to position the individual limbs. But there is a "starting pose" keyvalue you can use to kind of get the effect you're after. --TomEdwards 15:01, 20 May 2008 (PDT)
- Well, Thanks! I'll fiddle around with that and see if it works. --JeffMOD 16:47, 22 May 2008 (PDT)
I've added several heads-up to the main page on the existence of hammer_update_entity
, and created a hammer_update_entity wiki page to note that it seems to have replaced wc_update_entity in Orange Box code. --Sagesource 11:15, 29 Jul 2008 (PDT)
map_edit error
Aborting map_edit WC/Engine map versions different... 0:Stopped sound physics\metal\metal_box_scrape_rough_loop1.wav 1:Stopped sound physics\body\body_medium_scrape_smooth_loop1.wav Queued Material System: DISABLED!
In-game, I use map_edit recon_1 and it crashes back to the main menu. Same case when entering it from the main menu. This error appears when I try running map_edit during a playtest from Hammer. The engine is 2009 and the game is Episode 2. I don't understand this error. --Mattshu 00:31, 26 February 2011 (UTC)