City17 Episode 1: Difference between revisions
		
		
		
		
		
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|  (Release date.) | m (Nesciuse moved page City17 Episode 1/en to City17 Episode 1 without leaving a redirect: Move en subpage to basepage) | ||
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| {{LanguageBar}} | |||
| {{Multiple issues| | |||
| {{Underlinked|date=January 2024}} | |||
| {{Orphan|date=January 2024}} | |||
| {{ | }} | ||
| {{ | |||
| {{ | |||
| {|  | |||
| '''City17 Episode 1''' is a mod for {{hl2ep1|4}}, which utilizes modified {{src07|4}} branch with new features. | |||
| == Features == | == Features == | ||
| *  | * Volumetric Lighting with smaller features included: | ||
| **  | ** God Rays for sun effects against Geometry. | ||
| **  | ** Light shafts generated by any light source when casted into a dark exterior or Interior. | ||
| ** Planned features to work without the need for DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.{{clarify|It is actual?}} | |||
| * Dynamic Lighting, including scalable lighting in real-time, with proper occlusion, and real-time shadowing. | |||
| * SSAO (Screen Space Ambient Occlusion)  Creating softer shadows at 'real' and 'compile' time. | |||
| * Improved AI, resulting in more realistic battles, and smarter Opponents. | |||
| ''All features capable of running on a Mid-Range PC and beyond.'' | |||
| == System requirements == | |||
| {{Sysreq | |||
| * | |OSfamily = Windows | ||
| |minOS    = {{win7|4.1|nt=2}} or later | |||
| |minCPU   = 2.6 ''Dual or Quad'' GHz processor | |||
| |minRAM   = 1024MB | |||
| |minHD    = 10GB* | |||
| |minGPU   =  DirectX 9+ GPU - Geforce family 8-9 -200 and above | |||
| |recOS    = {{win10|4.1|nt=2}} or later | |||
| |recCPU   = N/A | |||
| |recRAM   = 8GB | |||
| |recHD    =  N/A | |||
| |recGPU   = N/A | |||
| }} | |||
| == See also == | |||
| * | * {{hl2ep1|4}} | ||
| == External links == | |||
| * [https://kylegospodneti.ch/work/city17/ Website] | |||
| ==  | |||
| [ | |||
| * [http://www.planetphillip.com/posts/city-17-episode-1-half-life-2/ PlanetPhillip] | * [http://www.planetphillip.com/posts/city-17-episode-1-half-life-2/ PlanetPhillip] | ||
Latest revision as of 05:24, 12 July 2024

 

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City17 Episode 1 is a mod for  Half-Life 2: Episode One, which utilizes modified
 Half-Life 2: Episode One, which utilizes modified  Source 2007 branch with new features.
 Source 2007 branch with new features.
Features
- Volumetric Lighting with smaller features included:
- God Rays for sun effects against Geometry.
- Light shafts generated by any light source when casted into a dark exterior or Interior.
- Planned features to work without the need for DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.Clarify: It is actual?
 
- Dynamic Lighting, including scalable lighting in real-time, with proper occlusion, and real-time shadowing.
- SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' time.
- Improved AI, resulting in more realistic battles, and smarter Opponents.
All features capable of running on a Mid-Range PC and beyond.
System requirements
|  Windows | ||
|---|---|---|
| Minimum | Recommended | |
| Operating system (OS) |  Windows 7 or later |  Windows 10 or later | 
| Processor (CPU) | 2.6 Dual or Quad GHz processor | N/A | 
| System memory (RAM) | 1024MB | 8GB | 
| Hard disk drive (HDD/SSD) | 10GB* | N/A | 
| Video card (GPU) | DirectX 9+ GPU - Geforce family 8-9 -200 and above | N/A | 























