Weapon c96: Difference between revisions

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{{wrongtitle|title=weapon_c96}}
[[File:weapon_c96.PNG|right|400px|thumb|The weaponmodel displayed in the Modelviewer.]]
{{ent not in fgd}}
{{this is a|model entity|name=weapon_c96|game=Day of Defeat: Source}}


[[Image:C96.jpg|right|245px|thumb|The German c96 Automatic Pistol]]
The {{Wiki|Mauser C96}} is a automatic pistol used by the [[DODS/Rocket class|Axis Rocketeer]].


 
{{Basicdodsweapon}}
 
[[Category:Day of Defeat: Source Weapons|C]]
 
 
 
 
 
==Game Technical==
'''Recoil'''
    Average
 
'''Damage'''
    High
 
'''Accuracy'''
    Average
 
'''Range'''
    Low
 
'''Rate of Fire'''
    Very Very Fast
 
==Attacks==
 
* +attack will fire the c96.
* +attack2 does nothing.
 
==Other Info==
 
* The c96 cannot be dropped
* The c96 is part of the German [[rocket class]]
 
==See Also==
 
*[[Rocket class]]
*[[List of DoD:S entities]]
*[[Wikipedia:Mauser C96|German c96 Automatic Pistol]]

Latest revision as of 06:15, 19 May 2025

The weaponmodel displayed in the Modelviewer.
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

weapon_c96 is a model entity available in Day of Defeat: Source Day of Defeat: Source.

The Wikipedia icon Mauser C96 is a automatic pistol used by the Axis Rocketeer.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.