Material Creation: Difference between revisions

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m (keeping it simple & removed "bad" link (a replacement link already exists in the "See also" section: Creating a Material))
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Here is a brief summary of the steps necessary to create a [[material]] for the [[Source]] engine from scratch:
#REDIRECT [[Creating a Material]]
 
[[Image:TextureFlowchart.jpg]]
 
 
{{Note|There are vtf plugins available for some graphics software packages, such as [[Photoshop_VTF_Plugin|Photoshop]] and Paint.NET. These can be used to replace the first three steps of the following process.}}
 
# Create the source texture as [[TGA|a valid targa (.tga) image]] (using graphics software such as Photoshop or the free Gimp. MSPaint '''cannot''' do this).
# (Optional) Write the [[Vtex compile parameters|compile parameters]] for [[Vtex]] to use.
# Use the [[Vtex]] tool to compile the targa image into a [[VTF|Valve Texture File (.vtf)]].
# Create a [[VMT|Valve Material (.vmt)]] file, where you refer to the Valve Texture File (.vtf) you've created.
# Launch the Hammer editor (or model viewer) and check that the new material works properly.
 
== See also ==
* [[Creating a Material]] - A longer tutorial on this process.
* [[TGA]]
* [[Vtex]]
* [[Vtex compile parameters]]
* [[VMT]]
* [[VTF]]
 
== External links ==
* [http://nemesis.thewavelength.net/index.php?p=39 VTF Plug-In for Photoshop]
* [http://nemesis.thewavelength.net/index.php?p=50 VTF Plug-In for Paint.NET]
 
 
[[Category:Tutorials]]
[[Category:Material System]]

Latest revision as of 07:20, 20 March 2008