Npc destroy: Difference between revisions
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Note:The game must be in Developer mode for this command to work properly.
Note:The targetname/classname parameter supports wildcard but anything after the wildcard is ignored. For example, npc_destroy npc*zombie will destroy any NPC whose targetname/classname starts with npc no matter what text follows after wildcard.
(→Usage) |
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{{ | {{this is a|console command|name=npc_destroy}} | ||
The <code>npc_destroy</code> console command is a debugging tool that destroys NPCs. Destroyed NPCs are silently removed, so outputs such as "OnDamaged" and "OnDeath" are not fired, nor are ragdolls created. Destroyed NPCs carrying weapons will drop the weapon before removing themselves. | The <code>npc_destroy</code> console command is a debugging tool that destroys NPCs. Destroyed NPCs are silently removed, so outputs such as "OnDamaged" and "OnDeath" are not fired, nor are ragdolls created. Destroyed NPCs carrying weapons will drop the weapon before removing themselves. | ||
This command flags the NPC with a note to destroy itself, so if AI is not running (due to the [[ai_disable]] command), the command will be ignored. | This command flags the NPC with a note to destroy itself, so if AI is not running (due to the [[ai_disable]] command), the command will be ignored. | ||
{{devreq}} | |||
==Usage== | ==Usage== | ||
* | {{wildcardnote|npc_destroy npc*zombie|destroy|NPC|npc}} | ||
* {{code|npc_destroy}} | |||
** This will destroy the NPC under your crosshair, if any. | ** This will destroy the NPC under your crosshair, if any. | ||
* | * {{code|npc_destroy <entity index>}} | ||
** This will destroy the NPC matching the specified entity index, if any. | ** This will destroy the NPC matching the specified entity index, if any. | ||
* | * {{code|npc_destroy <name>}} | ||
** This will destroy all NPCs | ** This will destroy all NPCs whose classname or targetname matches the specified name. | ||
* | * {{code|npc_destroy *}} | ||
** | ** This will destroy all NPCs in the map | ||
==See also== | ==See also== | ||
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[[Category:Debugging]] | [[Category:Debugging]] | ||
Latest revision as of 09:15, 17 September 2024
npc_destroy
is a console command available in all Source games.
The
npc_destroy
console command is a debugging tool that destroys NPCs. Destroyed NPCs are silently removed, so outputs such as "OnDamaged" and "OnDeath" are not fired, nor are ragdolls created. Destroyed NPCs carrying weapons will drop the weapon before removing themselves.
This command flags the NPC with a note to destroy itself, so if AI is not running (due to the ai_disable command), the command will be ignored.

Usage

- npc_destroy
- This will destroy the NPC under your crosshair, if any.
- npc_destroy <entity index>
- This will destroy the NPC matching the specified entity index, if any.
- npc_destroy <name>
- This will destroy all NPCs whose classname or targetname matches the specified name.
- npc_destroy *
- This will destroy all NPCs in the map