Npc destroy: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		 Note:The game must be in Developer mode for this command to work properly.
Note:The game must be in Developer mode for this command to work properly.
 Note:The targetname/classname parameter supports wildcard but anything after the wildcard is ignored. For example,
Note:The targetname/classname parameter supports wildcard but anything after the wildcard is ignored. For example, 
		
	
| TomEdwards (talk | contribs) mNo edit summary | Gameplayer (talk | contribs)   (Undo revision 453618 by Gameplayer (talk)) Tag: Undo | ||
| (17 intermediate revisions by 12 users not shown) | |||
| Line 1: | Line 1: | ||
| {{ | {{this is a|console command|name=npc_destroy}} | ||
| The <code>npc_destroy</code> console command is a debugging tool that destroys NPCs. Destroyed NPCs are silently removed, so outputs such as "OnDamaged" and "OnDeath" are not fired, nor are ragdolls created. Destroyed NPCs carrying weapons will drop the weapon before removing themselves. | The <code>npc_destroy</code> console command is a debugging tool that destroys NPCs. Destroyed NPCs are silently removed, so outputs such as "OnDamaged" and "OnDeath" are not fired, nor are ragdolls created. Destroyed NPCs carrying weapons will drop the weapon before removing themselves. | ||
| This command flags the NPC with a note to destroy itself, so if AI is not running (due to the [[ai_disable]] command), the command will be ignored. | This command flags the NPC with a note to destroy itself, so if AI is not running (due to the [[ai_disable]] command), the command will be ignored. | ||
| {{devreq}} | |||
| ==Usage== | ==Usage== | ||
| *  | {{wildcardnote|npc_destroy npc*zombie|destroy|NPC|npc}} | ||
| * {{code|npc_destroy}} | |||
| ** This will destroy the NPC under your crosshair, if any. | ** This will destroy the NPC under your crosshair, if any. | ||
| *  | * {{code|npc_destroy <entity index>}} | ||
| ** This will destroy the NPC matching the specified entity index, if any. | ** This will destroy the NPC matching the specified entity index, if any. | ||
| *  | * {{code|npc_destroy <name>}} | ||
| ** This will destroy all NPCs  | ** This will destroy all NPCs whose classname or targetname matches the specified name. | ||
| * {{code|npc_destroy *}} | |||
| ** This will destroy all NPCs in the map | |||
| Line 20: | Line 22: | ||
| [[Category:Debugging]] | [[Category:Debugging]] | ||
Latest revision as of 09:15, 17 September 2024
npc_destroy  is a   console command  available in all  Source games.
The
 Source games.
The npc_destroy console command is a debugging tool that destroys NPCs. Destroyed NPCs are silently removed, so outputs such as "OnDamaged" and "OnDeath" are not fired, nor are ragdolls created. Destroyed NPCs carrying weapons will drop the weapon before removing themselves.
This command flags the NPC with a note to destroy itself, so if AI is not running (due to the ai_disable command), the command will be ignored.
 Note:The game must be in Developer mode for this command to work properly.
Note:The game must be in Developer mode for this command to work properly.Usage
 Note:The targetname/classname parameter supports wildcard but anything after the wildcard is ignored. For example,
Note:The targetname/classname parameter supports wildcard but anything after the wildcard is ignored. For example, npc_destroy npc*zombie will destroy any NPC whose targetname/classname starts with npc no matter what text follows after wildcard.- npc_destroy- This will destroy the NPC under your crosshair, if any.
 
- npc_destroy <entity index>- This will destroy the NPC matching the specified entity index, if any.
 
- npc_destroy <name>- This will destroy all NPCs whose classname or targetname matches the specified name.
 
- npc_destroy *- This will destroy all NPCs in the map
 
