User:Hurricaaane: Difference between revisions

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Hurricaaane ([http://developer.valvesoftware.com/w/index.php?title=User_talk:Hurricaaane&action=edit&section=new '''Leave a new message'''])
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Experience
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<div style="font-size:small;border:1px solid #97BF87;padding-left:5px;padding-right:5px;background:#D7FFC7;color:#208720;width:50%">Counter-Strike</div>
First time I ran Worldcraft, I've made a map with no knowledge of the game proportions. The whole map was a huge leak in a room with 4 walls and a door, ressembling to a small reserve room where you put your vaccum cleaner. Then I've made a complete new map testing func_doors. I even made an horizontal ladder, I really enjoyed that. Because of that, I made a map named ladderparty, which was basically a knife map where you move around hanging on ladders.
<div style="font-size:small;border:1px solid #97BF87;padding-left:5px;padding-right:5px;background:#D7FFC7;color:#208720;width:50%">Half-Life</div>
I was a member of a french community website dedicated to map beginners named "Worldcraft". I bacame a friend of the administrator whom I was taught many things, expecially triggers, multisource and other cool stuff. His nickname is FabHacker. It's because fo him that I love setting up entities. Then I've found another french mapping community, named "Le Site du Zéro". Their tutorials are quite obselete now but... well. I am still browsing this website for other reasons.
<div style="font-size:small;border:1px solid #97BF87;padding-left:5px;padding-right:5px;background:#D7FFC7;color:#208720;width:50%">Sven Co-Op</div>
Sven Co-Op is a cooperatve game with Half-Life singleplayer stuff. I spent a lot of time on this mod, but I never came to something consistent. I've made an anti-telefrag teleporter as in Sven Co-Op, the main problem are teleporters. When two players teleport to a same position on a small interval, the first that goes in gets telefragged. I've made a map sheet where a Voltigore can only be killed by controlling a crate elevator machine, requiring a lot of cooperation as we need to trap the Voltigore into a dead end where the elevator is.
<div style="font-size:small;border:1px solid #97BF87;padding-left:5px;padding-right:5px;background:#D7FFC7;color:#208720;width:50%">Half-Life 2</div>
In Half-Life 1, you have plenty of mapping websites where you can learn to map. At this time in Half-Life 2, the only website available is this website, the Valve Develoepr Community. The experience I acquired on Half-Life 1 mapping was enough so I can learn alone. There's nothing consitent I made of this game.
<div style="font-size:small;border:1px solid #97BF87;padding-left:5px;padding-right:5px;background:#D7FFC7;color:#208720;width:50%">Half-Life 2 : Deathmatch</div>
On this official mod, I've made two maps. One with a friend for a contest, a friend named "Iggy" who is also one of the leaders of Perfect Dark Source. Iggy made the bruskwork and textures and models (custom models), I was in charge of playtesting, fixing, and adding entities like a system of special teleporters. We playtested this map with friends on Ventrilo, a voice chat program. They are Harzardous, Kirikouille, Fawn, Hicks, Ninfame and conno.
The other map is called "pashteck", where you spawn in a small cube. A melon dispenser on the ceiling throws melons in all directions so you can grab one and try to kill the others players with a melon. The melons, thanks to a vphysics_motion, don't explode when hitting a wall.
<div style="font-size:small;border:1px solid #97BF87;padding-left:5px;padding-right:5px;background:#D7FFC7;color:#208720;width:50%">Portal</div>
In Portal, I am part of a Portal mapping community website called "ThinkingWithPortals" I studied and rebuilt the main gameplay elements like the superbutton, the apparatus vent, the doors, the switch and other things using a system of logic gates made of logic_branch_listeners. I also made cube floaters, a unique element made to levitate cubes. This works like a cube catcher, but also a button push delay device, when placed under a superbutton.
I began a series of maps, called Logic Portals.
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Notepad
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*[http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a page?]
:I've put this link as a shortcut when I don't remember some editing functionnalities.
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Subpages: <!-- [[User:Hurricaaane/Projects|Projects]] - --> [[User:Hurricaaane/Secondary_Notepad|Secondary Notepad]] - [[User:Hurricaaane/Logic_gates|Logic Gates]]
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Latest revision as of 05:18, 20 January 2011