Talk:Env flare: Difference between revisions
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| == How to make a flare replacement for CS:S == | |||
| '''You will need a few entities:''' | |||
| - '''Light''' | |||
|   - change the brightness to  "255 0 0 150" | |||
| - '''Env_sprite''' | |||
|   - Render mode= "World space glow" | |||
|   - FX Colour= "255 210 210" | |||
|   - Size of glow proxy geometry= 1 | |||
| - '''Env_Particlelight''' | |||
|   - Colour= "255 0 0" | |||
|   - Intensity= "1000" | |||
| - '''Env_Steam''' | |||
|   - Name= "Steam1" | |||
|   - Change the angles to "Up" | |||
|   - Initial state= "On" | |||
|   - Spread speed= "2.5" | |||
|   - Speed= "22" | |||
|   - Particle size start= "1" | |||
|   - Particle end size= "3" | |||
|   - Emission rate= "26" | |||
|   - Length of steam jet= "25" | |||
|   - Translucency= "140" | |||
|   -  | |||
| - '''Prop Static''' | |||
|   - World model= "models/weapons/flare.mdl" | |||
| First position the flare however you like (laying on the floor somewhere), now center the; light, env_sprite and  | |||
| env_particlelight as close as possible to one end of the "Prop static". Then center your Env_steam over the flare with minimal  | |||
| ground clearance. Now just group everything together and you should have a decent replacement for an Env_Flare =]! | |||
| [[User:Fiercefighter|68CAL]] 22:11, 11 Dec 2007 (PST) | |||
| Comment by SM Sith Lord: | |||
| Thank you *very* much for this CSS replacement to the env_flare entity. I couldn't find any tutorials on how to represent a flare in CSS. Google didn't even turn up this tutorial. I just took a chance and went into the Discussion tab for env_flare. You should post this on FPSBanana, or other tutorial sites. | |||
| ---- | |||
| Possibly old news, but this: ''"This entity is derived from CBaseCombatCharacter and can have relationships defined towards it"'' means that flares cannot penetrate [[Tool_textures| npc_clips]].--[[User:Fitzroy doll|Fitzroy doll]] 05:11, 20 Nov 2008 (PST) | |||
| --- | |||
| Does anyone know what entity is required to make the flares seen in Episode 1, the ones wich you can pick up and use as a light source and that set zombies on fire? --[[User:The Blazer|The Blazer]] 04:11, 8 January 2012 (PST) | |||
| Use a env_flare and parent it to the model, then make a output on the model "OnPhysgunPickup" and start the flare. | |||
| --[[User:Dmx6|Dmx6]] 05:46, 8 January 2012 (PST) | |||
Latest revision as of 06:46, 8 January 2012
How to make a flare replacement for CS:S
You will need a few entities:
- Light
- change the brightness to "255 0 0 150"
- Env_sprite
- Render mode= "World space glow" - FX Colour= "255 210 210" - Size of glow proxy geometry= 1
- Env_Particlelight
- Colour= "255 0 0" - Intensity= "1000"
- Env_Steam
- Name= "Steam1" - Change the angles to "Up" - Initial state= "On" - Spread speed= "2.5" - Speed= "22" - Particle size start= "1" - Particle end size= "3" - Emission rate= "26" - Length of steam jet= "25" - Translucency= "140" -
- Prop Static
- World model= "models/weapons/flare.mdl"
First position the flare however you like (laying on the floor somewhere), now center the; light, env_sprite and env_particlelight as close as possible to one end of the "Prop static". Then center your Env_steam over the flare with minimal ground clearance. Now just group everything together and you should have a decent replacement for an Env_Flare =]!
68CAL 22:11, 11 Dec 2007 (PST)
Comment by SM Sith Lord: Thank you *very* much for this CSS replacement to the env_flare entity. I couldn't find any tutorials on how to represent a flare in CSS. Google didn't even turn up this tutorial. I just took a chance and went into the Discussion tab for env_flare. You should post this on FPSBanana, or other tutorial sites.
Possibly old news, but this: "This entity is derived from CBaseCombatCharacter and can have relationships defined towards it" means that flares cannot penetrate  npc_clips.--Fitzroy doll 05:11, 20 Nov 2008 (PST)
---
Does anyone know what entity is required to make the flares seen in Episode 1, the ones wich you can pick up and use as a light source and that set zombies on fire? --The Blazer 04:11, 8 January 2012 (PST)
Use a env_flare and parent it to the model, then make a output on the model "OnPhysgunPickup" and start the flare. --Dmx6 05:46, 8 January 2012 (PST)