Mario Kart Source: Difference between revisions

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Welcome to '''Mario Kart Source'''. This modification of Half-Life 2 take the power of the Source engine and puts it in use. This mod will take the fun of Mario Kart from the consoles and put it to PC. I will be getting most of the data from would be what I think is the best Mario Kart and that is {{wiki|Mario Kart 64}}. This mod will include just about all the data from all versions of Mario Kart and more.
== Overview ==


The range of weapons, characters, and levels will be huge. We will be making around 16 characters to choose from and as many levels as we can to keep the playing endless. The whole weapon system is being reworked so you can not just hold 2 weapons but more. You are able to hold a shield, and at least 2 weapons. Depending on how strong they are and so forth. The greatest thing put into Mario Kart is the POWER SLIDE. Yes this feature will be included in the mod. This is all capable with the source engine.
'''Mario Kart Source''' aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half-Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 16 different characters, all the ones you know and love as well as some others from the Super Mario World.


But enough talking about it. Its time to produce it. If you know anyone who would be willing to help or can please feel free to send a e-mail or message. All help is welcome and appreciated.
== Features ==


This is not a remake of the N64 version. This is its own version!
* one of the best Mario Kart ever (because it's possible to update the game, create his own character, his own level, his own server...)
* a lot of character
* originals maps
* new maps, new weapons, new characters
 
 
== Team ==
* Project manager: SiLeNt-JoKeR
* Programmers: One Eyed, Ramu
* Graphics Artists: Wind Helleven
* 3D Modelers: Sh4rk, General Guy
* Level designers: KillerMapper, General Guy, Dragon, Shadow-Will
* Model animator: TheslaminJ
* Sound FX Technicians: Joeymofo, Milky Death Grind
* Music Technicians: Nova


== External links ==
== External links ==
* [http://www.mariokartsource.com/ Mario Kart Source] - the official website.
* [http://www.mariokartsource.com/ Mario Kart Source] - the official website.
* [http://forums.mariokartsource.com/ Forums]
* {{moddb|5877}}
* {{moddb|5877}}
* [http://www.mariokartsource.com/index.php?option=com_content&task=view&id=2&Itemid=4/ Open positions] - we recruit


[[Category:HL2 Third Party Mods]]
[[Category:Help Wanted]]
[[Category:Multiplayer Mods]]
[[Category:Multiplayer Mods]]

Latest revision as of 18:26, 26 April 2021

Skull and crossbones.png

This mod for Source is no longer being developed.

Overview

Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half-Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 16 different characters, all the ones you know and love as well as some others from the Super Mario World.

Features

  • one of the best Mario Kart ever (because it's possible to update the game, create his own character, his own level, his own server...)
  • a lot of character
  • originals maps
  • new maps, new weapons, new characters


Team

  • Project manager: SiLeNt-JoKeR
  • Programmers: One Eyed, Ramu
  • Graphics Artists: Wind Helleven
  • 3D Modelers: Sh4rk, General Guy
  • Level designers: KillerMapper, General Guy, Dragon, Shadow-Will
  • Model animator: TheslaminJ
  • Sound FX Technicians: Joeymofo, Milky Death Grind
  • Music Technicians: Nova

External links