Talk:Making GLaDOS speak: Difference between revisions
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Once you put an Aperture_AI, the scenes about cameras play automatically when a camera is distached.--[[User:Hurricaaane|Hurricaaane]] 07:45, 28 Nov 2007 (PST) | Once you put an Aperture_AI, the scenes about cameras play automatically when a camera is distached.--[[User:Hurricaaane|Hurricaaane]] 07:45, 28 Nov 2007 (PST) | ||
:Really? --[[User:Darthkillyou|Darthkillyou]] 21:01, 1 Dec 2007 (PST) | |||
is there a way to make it so that AP-AI repeats the previous camera speeches? | |||
EG, after 5 "do not destroy vital etc. etc." warnings, it sticks to the 5th warning for the rest of the security cameras, making it sound VERY repetitive. [[User:Kizzycocoa|Kizzycocoa]] 21:32, 27 November 2009 (UTC) | |||
== No sound folder... == | |||
When trying to put some custom sounds in, i went into the Portal folder and the other portal folder then there was no sound folder. Help please:) | |||
Create it. --[[User:Omnicoder|Omnicoder]] 13:55, 19 June 2010 (UTC) | |||
== Generic Actor name == | |||
I am very sure that the generic actor is named "aperture_ai" in all of the portal test chambers. Where did the name "tim_larkin" come from? --[[User:Mandrew|Mandrew]] ([[User talk:Mandrew|talk]]) 07:49, 14 May 2019 (UTC) | |||
:Some developer joke. Can confirm it's real. [[User:Loudslappingsounds|Loudslappingsounds]] ([[User talk:Loudslappingsounds|talk]]) 07:57, 14 May 2019 (UTC) | |||
::Only some levels have an actor named tim_larkin, for example escape_02 for sure does, as if you noclip to the "outside" area, there is a silent and unmovable radio, and if you use ent_remove on it, it will show as "generic_actor" (tim_larkin) --[[User:Xyandev|steam name changes, but is usually xyantoaster_]] ([[User talk:Xyandev|talk]]) 22:26, 17 July 2023 (PDT) | |||
:::I'm pretty sure ONLY escape_02 has the tim_larkin actor --[[User:Mandrew|Mandrew]] ([[User talk:Mandrew|talk]]) 10:03, 21 July 2023 (PDT) |
Latest revision as of 10:03, 21 July 2023
Once you put an Aperture_AI, the scenes about cameras play automatically when a camera is distached.--Hurricaaane 07:45, 28 Nov 2007 (PST)
- Really? --Darthkillyou 21:01, 1 Dec 2007 (PST)
is there a way to make it so that AP-AI repeats the previous camera speeches?
EG, after 5 "do not destroy vital etc. etc." warnings, it sticks to the 5th warning for the rest of the security cameras, making it sound VERY repetitive. Kizzycocoa 21:32, 27 November 2009 (UTC)
No sound folder...
When trying to put some custom sounds in, i went into the Portal folder and the other portal folder then there was no sound folder. Help please:)
Create it. --Omnicoder 13:55, 19 June 2010 (UTC)
Generic Actor name
I am very sure that the generic actor is named "aperture_ai" in all of the portal test chambers. Where did the name "tim_larkin" come from? --Mandrew (talk) 07:49, 14 May 2019 (UTC)
- Some developer joke. Can confirm it's real. Loudslappingsounds (talk) 07:57, 14 May 2019 (UTC)
- Only some levels have an actor named tim_larkin, for example escape_02 for sure does, as if you noclip to the "outside" area, there is a silent and unmovable radio, and if you use ent_remove on it, it will show as "generic_actor" (tim_larkin) --steam name changes, but is usually xyantoaster_ (talk) 22:26, 17 July 2023 (PDT)