User:Mode6/TF2 Map Hybridization: Difference between revisions
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== The Progress == | == The Progress == | ||
'''Nov 25, 2007''' | |||
So far, I have done some basic testing on whether this is feasible, so far it appears to be (though with some minor glitches). | So far, I have done some basic testing on whether this is feasible, so far it appears to be (though with some minor glitches). | ||
I am able to get it to transition from a CTF to a CP+CTF map without problems, I can also switch it back on CP capture. Really need to write some things down as to the output hierarchy so I can actually have the correct sequence of enable and disable going. | |||
== Possible Things Needed == | == Possible Things Needed == | ||
I realize that because of the game mechanics I may possibly need to have a small mod written to handle the transitions from ctf to cp and visa-versa. Time will tell if I actually am going to need to do this. | I realize that because of the game mechanics I may possibly need to have a small mod written to handle the transitions from ctf to cp and visa-versa. Time will tell if I actually am going to need to do this. | ||
== Links == | |||
Feel free to share your comments or ideas on the [[User_talk:Mode6/TF2_Map_Hybridization|discussion]] page. | |||
[[Team Fortress 2 Level Creation]] |
Latest revision as of 10:29, 29 January 2008
My Goal
My goal with mapping in TF2 is to create at least one, hybrid CTF/CP map. To do this, I intend on having several of the games key mechanics work together with each other to create a truly dynamic style of CTF, which involves not only team based flag spawning and capture point activation, but to also add another level of challenge on maps.
Far too often I have seen maps where one team simply steamrolls the other team, and this is my idea to add another level of challenge, and prolong a game to take more than 5 minutes to win a map (it should also be pretty fun as well).
The Progress
Nov 25, 2007
So far, I have done some basic testing on whether this is feasible, so far it appears to be (though with some minor glitches).
I am able to get it to transition from a CTF to a CP+CTF map without problems, I can also switch it back on CP capture. Really need to write some things down as to the output hierarchy so I can actually have the correct sequence of enable and disable going.
Possible Things Needed
I realize that because of the game mechanics I may possibly need to have a small mod written to handle the transitions from ctf to cp and visa-versa. Time will tell if I actually am going to need to do this.
Links
Feel free to share your comments or ideas on the discussion page.