Talk:Networking Entities: Difference between revisions
Bloodykenny (talk | contribs) No edit summary |
m (Nesciuse moved page Talk:Networking Entities/en to Talk:Networking Entities without leaving a redirect: Move en subpage to basepage) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 2: | Line 2: | ||
There was no SDK change in Thursday's update, so yea. [[User:Bloodykenny|Bloodykenny]] 10:18, 6 Aug 2005 (PDT) | There was no SDK change in Thursday's update, so yea. [[User:Bloodykenny|Bloodykenny]] 10:18, 6 Aug 2005 (PDT) | ||
:Ah, that's true. Didn't realise this was game code. --[[user:TomEdwards|TomEdwards]] 10:34, 6 Aug 2005 (PDT) | |||
== DTI == | |||
Running the game with -dti and type dti_flush doesn't give me an new file (moddir or sdk base) --[[User:Dutchmega|dutchmega]] 04:52, 17 Sep 2006 (PDT) | |||
== Finding specific entities on the client == | |||
I don't know whether this is a good place for this question, but is there a client-side equivalent of gEntList that can be used to find entities by class name? I need to find a particular entity somewhere in client code, and I can't find a good way to do this. I tried using ClientEntityList(), but that didn't work. How is this problem generally approached? --[[User:JKyle|JKyle]] 09:12, 3 Oct 2006 (PDT) | |||
== Frequency == | |||
It seems like entities that are networked only send relatively static variables. What do you use to get data off a server entity into the client entity if the variables are changing often? Is this still a suitable solution if your server entity is polling things ~once per second and not always changing the value of the variables? Does the engine know enough to only send changes? | |||
--[[User:TheDistur|TheDistur]] 01:40, 27 Aug 2007 (PDT) | |||
== RecvPropDataTable == | |||
Doesn't this negate most of the information in this article? --[[user:TomEdwards|TomEdwards]] 03:09, 25 Mar 2008 (PDT) | |||
== Getting blocked by the website == | |||
If anyone can help changing the <nowiki>{{Lang}}</nowiki> to <nowiki>{{Langsp}}</nowiki>, I don't know why i am getting blocked. --[[User:N0one|N0one]] ([[User talk:N0one|talk]]) 04:16, 28 March 2024 (PDT) |
Latest revision as of 08:29, 12 July 2024
Is this still up to date after Thursday's update? --TomEdwards 02:02, 6 Aug 2005 (PDT)
There was no SDK change in Thursday's update, so yea. Bloodykenny 10:18, 6 Aug 2005 (PDT)
- Ah, that's true. Didn't realise this was game code. --TomEdwards 10:34, 6 Aug 2005 (PDT)
DTI
Running the game with -dti and type dti_flush doesn't give me an new file (moddir or sdk base) --dutchmega 04:52, 17 Sep 2006 (PDT)
Finding specific entities on the client
I don't know whether this is a good place for this question, but is there a client-side equivalent of gEntList that can be used to find entities by class name? I need to find a particular entity somewhere in client code, and I can't find a good way to do this. I tried using ClientEntityList(), but that didn't work. How is this problem generally approached? --JKyle 09:12, 3 Oct 2006 (PDT)
Frequency
It seems like entities that are networked only send relatively static variables. What do you use to get data off a server entity into the client entity if the variables are changing often? Is this still a suitable solution if your server entity is polling things ~once per second and not always changing the value of the variables? Does the engine know enough to only send changes? --TheDistur 01:40, 27 Aug 2007 (PDT)
RecvPropDataTable
Doesn't this negate most of the information in this article? --TomEdwards 03:09, 25 Mar 2008 (PDT)
Getting blocked by the website
If anyone can help changing the {{Lang}} to {{Langsp}}, I don't know why i am getting blocked. --N0one (talk) 04:16, 28 March 2024 (PDT)