User:Bravo228: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
 
(30 intermediate revisions by the same user not shown)
Line 1: Line 1:
My name is Richard Seabrook and im going for a carrer in computer games design becuase i love doing it. Ive been making maps on Hammer now for a good 2/3 years, and can do almost anything. Which is cool becuase i can make good looking maps. Currently doing 2 A levels in ICT going on to study computer games tech, at Uni. Would love to get a job in a compluter games company. If i did i wouldnt bother going to uni. I have worked with the Unreal 2003 SDK, The new C&C SDK. THQ's warhammer SDK. and obviously Valves SDK. For nearly all the games.
My name is Richard Seabrook and im going for a career in computer games design because i love doing it. Ive been making maps on Hammer now for a good 2/3 years, and can do almost anything. Which is great because i can make good looking maps. I have 2 A levels in ICT going on to study computer games tech, at Uni. Would love to get a job in a computer games company. I have worked with the Unreal 2003 SDK, The new C&C SDK. THQ's warhammer SDK. and obviously Valves SDK. For nearly all the games.


-----------


<div id="bodyContent">
My Work
    <h3 id="siteSub">From Valve Developer Community</h3>
-----------
    <div id="contentSub"></div>
            <!-- start content -->
    <div class="fullImageLink"><a href="/w/images/2/27/Factory0004.jpg"><img src="/w/images/thumb/b/b0/800px-Factory0004.jpg" alt="" border="0" height="500" width="800"></a><br>
<a href="/w/images/2/27/Factory0004.jpg">Download high resolution version (1680x1050, 346 KB)</a></div><p>A small combine factory.
</p>
<h2>Image history</h2>
<p>Legend: (cur) = this is the current image, (del) = delete
this old version, (rev) = revert to this old version.


<br><i>Click on date to see image uploaded on that date</i>.</p>
I made this after thinking that you never really get to see how the combine are made...and ive always wondered what happens. I was inspired by Quake 4 when your going through the process of becoming the enemy. And i think it would be a nice bit of gameplay to actualy wreak havoc on a place like this as Gordan Freeman. Or possibly a rebel assualt. De_laststand I basicly made this because of the emence ammount of DUST2 and i thought there needed to be change. also there is some moddling work i did within 3d max...ive only just started using it but its a pretty nice bit of software
<ul class="special"><li> (del) (cur) <a href="/w/images/2/27/Factory0004.jpg" title="/w/images/2/27/Factory0004.jpg">17:44, 13 Nov 2007</a> . . <a href="/wiki/User:Bravo228" title="User:Bravo228">Bravo228</a> (354715 bytes)<em> (A small combine factory.)</em></li>
</ul>
<h2>Image links</h2>


<p>The following pages link to this image:</p>
-----------
<ul><li><a href="/wiki/User:Bravo228" title="User:Bravo228">User:Bravo228</a></li>
{{category header|background-color=#666666|border-color=lightgray}}
</ul>
{{category newcolumn|rowspan=6|width=50%|background-color=#222222|border-color=#000000}}
<div class="printfooter">
 
Retrieved from "<a href="http://developer.valvesoftware.com/wiki/Image:Factory0004.jpg">http://developer.valvesoftware.com/wiki/Image:Factory0004.jpg</a>"</div>
<gallery>
        <!-- end content -->
Image:factory0005.jpg|Combine factory 1 
    <div class="visualClear"></div>
Image:factory0006.jpg|Combine factory 2
  </div>
Image:De laststand0000.jpg|De_LastStand
Image:De laststand0004.jpg|De_LastStand
Image:De lab 20000.jpg|De_Lab
Image:De lab 20004.jpg|De_Lab
Image:De lab 20006.jpg|De_Lab
Image:De lab SDK2.jpg|De_Lab in development
Image:De lab 20007.jpg|De_Lab
</gallery>

Latest revision as of 05:59, 21 February 2009

My name is Richard Seabrook and im going for a career in computer games design because i love doing it. Ive been making maps on Hammer now for a good 2/3 years, and can do almost anything. Which is great because i can make good looking maps. I have 2 A levels in ICT going on to study computer games tech, at Uni. Would love to get a job in a computer games company. I have worked with the Unreal 2003 SDK, The new C&C SDK. THQ's warhammer SDK. and obviously Valves SDK. For nearly all the games.


My Work


I made this after thinking that you never really get to see how the combine are made...and ive always wondered what happens. I was inspired by Quake 4 when your going through the process of becoming the enemy. And i think it would be a nice bit of gameplay to actualy wreak havoc on a place like this as Gordan Freeman. Or possibly a rebel assualt. De_laststand I basicly made this because of the emence ammount of DUST2 and i thought there needed to be change. also there is some moddling work i did within 3d max...ive only just started using it but its a pretty nice bit of software