Func regenerate: Difference between revisions
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Note:Does not function in Arena mode.
Note:Filters only work for outputs.
Note:
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{{ | {{this is a|brush entity|name=func_regenerate|game=Team Fortress 2}} | ||
== | ==Entity description== | ||
This | Designates a resupply area for a team. This is the functional part of a [[TF2/Resupply Areas|resupply cabinet]]; it restores full health and ammunition to all players on its team who cross into its bounds. | ||
{{note|Does not function in Arena mode.}} | |||
{{note|Filters only work for outputs.}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV StartDisabled}} | |||
{{KV TFTeam}} | |||
{{KV|Associated Model|intn=associatedmodel|target_destination|The [[prop_dynamic]] that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.}} | |||
{{Note|<code>OnStartTouch</code> and <code>OnEndTouchAll</code> outputs controlling open/close animations should not be defined when using this keyvalue, as they will cause animations to play twice.}} | |||
==Inputs== | ==Inputs== | ||
{{I Targetname}} | |||
{{I EnableDisable}} | |||
{{I Toggle}} | |||
{{I TFTeam}} | |||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | |||
[[Category:Team Fortress 2 Entities]] | [[Category:Team Fortress 2 Entities]] |
Latest revision as of 07:32, 4 June 2025
func_regenerate
is a brush entity available in Team Fortress 2.
Entity description
Designates a resupply area for a team. This is the functional part of a resupply cabinet; it restores full health and ammunition to all players on its team who cross into its bounds.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Associated Model (associatedmodel) <targetname>
- The prop_dynamic that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.

OnStartTouch
and OnEndTouchAll
outputs controlling open/close animations should not be defined when using this keyvalue, as they will cause animations to play twice.Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.