Func regenerate: Difference between revisions

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{{wrongtitle|title=func_regenerate}}
{{this is a|brush entity|name=func_regenerate|game=Team Fortress 2}}
==Entity Description==
Designates a resupply area for a team.


==Availability==
==Entity description==
This brush-based [[entity]] is exclusive to Team Fortress 2.
Designates a resupply area for a team. This is the functional part of a [[TF2/Resupply Areas|resupply cabinet]]; it restores full health and ammunition to all players on its team who cross into its bounds.
{{note|Does not function in Arena mode.}}
{{note|Filters only work for outputs.}}


==Keyvalues==
==Keyvalues==
* {{kv targetname}}
{{KV Targetname}}
* {{kv tfteam}}
{{KV StartDisabled}}
* '''StartDisabled'''
{{KV TFTeam}}
: <[[boolean]]>
{{KV|Associated Model|intn=associatedmodel|target_destination|The [[prop_dynamic]] that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.}}
* '''associatedmodel'''
{{Note|<code>OnStartTouch</code> and <code>OnEndTouchAll</code> outputs controlling open/close animations should not be defined when using this keyvalue, as they will cause animations to play twice.}}
: <target_destination> The prop_dynamic that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.
 
==Flags==
This entity doesn't have any flags.


==Inputs==
==Inputs==
* {{i targetname}}
{{I Targetname}}
* '''SetTeam'''
{{I EnableDisable}}
: <int> Changes the entity's team.
{{I Toggle}}
* '''Enable'''
{{I TFTeam}}
: Enable this entity.
* '''Disable'''
: Disable this entity.
* '''Toggle'''
: Toggle the enabled/disabled status of this entity.
 


==Outputs==
==Outputs==
* {{o targetname}}
{{O Targetname}}


[[Category:Team Fortress 2 Entities]]
[[Category:Team Fortress 2 Entities]]

Latest revision as of 07:32, 4 June 2025

func_regenerate is a brush entity available in Team Fortress 2 Team Fortress 2.

Entity description

Designates a resupply area for a team. This is the functional part of a resupply cabinet; it restores full health and ammunition to all players on its team who cross into its bounds.

Note.pngNote:Does not function in Arena mode.
Note.pngNote:Filters only work for outputs.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


Associated Model (associatedmodel) <targetname>
The prop_dynamic that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.
Note.pngNote:OnStartTouch and OnEndTouchAll outputs controlling open/close animations should not be defined when using this keyvalue, as they will cause animations to play twice.

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
Toggle
Toggle the enabled/disabled status of this entity.
SetTeam <integerRedirectInput/integer>
Changes the entity's team.

Outputs