War Of The Vikings: Difference between revisions

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{{delete|The mod cannot even be downloaded anymore, as the download link has never been archived.}}
'''War of the Vikings''' is a Third-party Mod for the Source Engine. It was created as a second year degree project at Staffordshire University by [explosion].
'''War of the Vikings''' is a Third-party Mod for the Source Engine. It was created as a second year degree project at Staffordshire University by [explosion].


You are a Viking who has been shipwrecked on a Scottish island. The islanders have helped you get better but more Viking ships are coming. Two choices - defend the village or murder and pillage!


The game was originally done as a demo for a full game. To date the first island is mostly complete although not completely bug free. You can fight along with either side and switch sides throughout by redeeming yourself (murdering the opposition). The second island is a demonstration of how the game would progress. It is only currently accessible if you help the Vikings.
[http://templeweed.co.uk/gage/downloadable/Vikings.rar Click here to download the zipped game folder]


'''Credits'''
== Credits ==




Original Concept
Sam Gage, Tim Chubb


'''Original Concept'''


Producer
[http://www.templeweed.co.uk Sam Gage], Tim Chubb, [http://www.ben-brooks.com Ben Brooks]
Mike "Hu-Z" Hughes




'''Development Team'''
'''Producer'''


Intro Animations (Pre-Rendered)
Mike Feeney
Marco Cannonico




Mapping:
== Development Team ==


''AI and Alliance logic''
'''Intro Animations (Pre-Rendered)'''
'''Models'''
- Marco Cannonico


Sam Gage
'''Textures'''
- Marco Cannonico


''Attack sequences and Pathing''


Sam Gage


''Dialogue''
'''Mapping'''


Kris Dutton
'''Alliance logic'''
- Sam Gage


''Game logic''
'''Attack sequences'''
- Sam Gage


Sam Gage
'''Dialogue'''
- Kris Dutton


''Idle/ Busy NPCs''
'''Idle/ Busy NPCs'''
- Kris Dutton


Kris Dutton
'''Level Geometry'''
- Sam Gage


''Level Geometry''
'''World logic and interactivity'''
- Sam Gage


Sam Gage


''Physics and World interactivity''


Sam Gage
'''Models'''


'''Characters'''
  - Ben Brooks


'''Props'''
- Tom Ellwood


Models


''Characters''


Ben Brooks
'''Programming and Rigging'''


''Props''
'''Weapons and pick-ups'''
- Ben Brooks


Tom Ellwood
'''Characters'''
- Ben Brooks






Programming


''Weapons''
'''Testing'''
'''Lead'''
- Mike Feeney


Ben Brooks


''Pick-ups''


Ben Brooks
'''Textures'''


'''World'''
- Sam Gage


'''Props'''
- Ben Brooks
- Tom Ellwood


Rigging
'''Characters'''
 
- Ben Brooks
''Characters''
- Sam Gage
 
Ben Brooks
 
''Weapons''
 
Ben Brooks
 
 
 
Testing Lead
 
Mike "Hu-Z" Hughes
 
 
 
Textures
 
''World (inc. shaders)''
 
Sam Gage
 
''Props''
 
Ben Brooks
 
Tom Ellwood
 
''Characters''
 
Ben Brooks
 
Sam Gage

Latest revision as of 13:32, 15 August 2025

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This article has been marked as a candidate for speedy deletion for the following reason:
The mod cannot even be downloaded anymore, as the download link has never been archived.
If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourself
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War of the Vikings is a Third-party Mod for the Source Engine. It was created as a second year degree project at Staffordshire University by [explosion].

You are a Viking who has been shipwrecked on a Scottish island. The islanders have helped you get better but more Viking ships are coming. Two choices - defend the village or murder and pillage!

The game was originally done as a demo for a full game. To date the first island is mostly complete although not completely bug free. You can fight along with either side and switch sides throughout by redeeming yourself (murdering the opposition). The second island is a demonstration of how the game would progress. It is only currently accessible if you help the Vikings. Click here to download the zipped game folder

Credits

Original Concept

Sam Gage, Tim Chubb, Ben Brooks


Producer

Mike Feeney


Development Team

Intro Animations (Pre-Rendered)

Models
- Marco Cannonico
Textures
- Marco Cannonico


Mapping

Alliance logic
- Sam Gage
Attack sequences
- Sam Gage
Dialogue
- Kris Dutton
Idle/ Busy NPCs
- Kris Dutton
Level Geometry
- Sam Gage
World logic and interactivity
- Sam Gage


Models

Characters
 - Ben Brooks
Props
- Tom Ellwood


Programming and Rigging

Weapons and pick-ups
- Ben Brooks
Characters
- Ben Brooks



Testing

Lead
- Mike Feeney


Textures

World
- Sam Gage
Props
- Ben Brooks
- Tom Ellwood
Characters
- Ben Brooks
- Sam Gage