City17 Episode 1: Difference between revisions

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{{hl2}} A new mod for [[Half-Life 2]] being created by the GEAR Company.
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{| bgcolor="#f7f8ff" align="left" cellpadding="5" cellspacing="0" border="1" style="font-size: 95%; border: #cccccc solid 1px; border-collapse: collapse;"
|- bgcolor="#eeeeee"
! Infobox
|-
| '''Title'''
| City17: Episode 1
|-
| '''Developer'''
| Gear
|-
| '''Planned Release'''
| Q4 2007
|-
| '''Genre'''
| Action game
|-
| '''Mode'''
| Singleplayer & Multiplayer
|-
| '''Ratings'''
| [[ESRB]]: Mature 17+ (M)
|-
| '''Platform'''
| PC
|-
| '''Requirements'''
* 2.5 GHz processor
* 720MB RAM
* DirectX 9+ GPU - Geforce family 6-7-8 and above.
* Windows Xp/Vista/2000
* Steam Account (active)
* A good Graphics processing card for dynamic shadowing and 16 point float HDR
|}
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<div id='gameplay' {{CategoryBox}}>
== Dev team ==
'''City17 Episode 1''' is a mod for {{hl2ep1|4}}, which utilizes modified {{src07|4}} branch with new features.


=== Mapping ===
== Features ==
* Cory De La Torre (Level design, HDR designer, Lead dev, SL, Storyboard, Sound Composer) -This is his first project with Gear being lead designer.
* Volumetric Lighting with smaller features included:
* Kevin Whipp (Beta-map tester, Team-playtester, HDR designer, Level Design) -Kg Worked with Sourceforts team as a technical adviser and texture creator.
** God Rays for sun effects against Geometry.
* Richard Avendano (Level Designer, Modeler, Concept artist, Cinematic lead) -Directing short films and music videos, Richard lends a hand in cinematics.
** Light shafts generated by any light source when casted into a dark exterior or Interior.
** Planned features to work without the need for DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.{{clarify|It is actual?}}
* Dynamic Lighting, including scalable lighting in real-time, with proper occlusion, and real-time shadowing.
* SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' time.
* Improved AI, resulting in more realistic battles, and smarter Opponents.


=== Modelers ===
''All features capable of running on a Mid-Range PC and beyond.''
* Neil De La Torre (Modeler, Prop Designer, script, Artist) Has had experience with movie Directing and drawing anime and game character artwork.
* Kristin Witrado (Choreographer, referencer, props designer, Concept Artist, Art Work) Has worked on three anime projects as well as character animations.


=== Playtesting ===
== System requirements ==
* David Klassen (Main playtester, level direction) Has had much experience in testing mods, plugins, etc.
* Denis G. (playtester, VGUI control) Has now made over three mods and is working on another current mod called Strider Mountain.
</div>
 
<div id='gameplay' {{CategoryBox}}>
== Overview ==
[[Image:Gearlgoo.gif|thumb|left|150px|The logo so far]]
A mod spanning across the entire Half-Life universe. You take on the role of Jack, a rebel who along with his friend were assigned on a mission in City 17. The goal of this project was to give a different perspective on the war, as perceived through the eyes of a rebel, running in parallel with Gordon's progress along the main Half-Life story. The mod is planned to be spread into three episodes, touching on the events from all of the Half-Life 2 episodes.
 
"So far my goal is getting as many citizens out of the city and in to safety as possible. Yet we've been running into constant Combine reinforcements, Striders everywhere, and more zombies than I can count. Only two of us were assigned this mission and hopefully we can accomplish it. If we don't then we're all dead. Right now I'm in a lone room, Striders roaming outside and closing in but I'll make it out of here; just have to fight them off..."
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<div id='gameplay' {{CategoryBox}}>
== Features ==
* Includes new gameplay modes plus multiplayer in different modes:
** Capture the Flag
** Deathmatch
* Highly detailed maps.
* New skins and player models for Rebels ex:grenade belts and weapon cases.
* New Physics props and models.
* City 17 will take full advantage of HDR.
* Maps that span across all Episodes, coupled with a story authentic to the spirit of Half-Life.
<div/>


<div id='gameplay' {{CategoryBox}}>
{{Sysreq
== Screenshots ==
|OSfamily = Windows
[[Image:C17 city day 020066.jpg|thumb|left]]
|minOS    = {{win7|4.1|nt=2}} or later
[[Image:C17 city day 020067.jpg|thumb|left]]
|minCPU  = 2.6 ''Dual or Quad'' GHz processor
[[Image:C17 city day 020069.jpg|thumb|left]]
|minRAM  = 1024MB
[[Image:C17 city day 020071.jpg|thumb|left]]
|minHD    = 10GB*
[[Image:C17 city day 030073.jpg|thumb|left]]
|minGPU  =  DirectX 9+ GPU - Geforce family 8-9 -200 and above
[[Image:C17 city day 030074.jpg|thumb|left]]
|recOS    = {{win10|4.1|nt=2}} or later
[[Image:C17 city day 030075.jpg|thumb|left]]
|recCPU  = N/A
[[Image:C17 city day 030076.jpg|thumb|left]]
|recRAM  = 8GB
[[Image:C17 city day 030078.jpg|thumb|left]]
|recHD    =  N/A
[[Image:C17 city day 030083.jpg|thumb|left]]
|recGPU  = N/A
[[Image:C17 city day 040018.jpg|thumb|left]]
}}
[[Image:C17 city day 040019.jpg|thumb|left]]
[[Image:C17 city day 040020.jpg|thumb|left]]
[[Image:C17 city day 01a0001.jpg|thumb|left]]
[[Image:C17 city day 01a0002.jpg|thumb|left]]
{{clr}}
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<div id='gameplay' {{CategoryBox}}>
== See also ==
== Website/contacts ==
* {{hl2ep1|4}}
* {{e|Gear.dev@gmail.com}}
* {{moddb|9576}}


[[Category:HL2 Third Party Mods]]
== External links ==
[[Category:Single Player Mods]]
* [https://kylegospodneti.ch/work/city17/ Website]
* [http://www.planetphillip.com/posts/city-17-episode-1-half-life-2/ PlanetPhillip]

Latest revision as of 05:24, 12 July 2024

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January 2024


City17 Episode 1 is a mod for Half-Life 2: Episode One Half-Life 2: Episode One, which utilizes modified Source 2007 Source 2007 branch with new features.

Features

  • Volumetric Lighting with smaller features included:
    • God Rays for sun effects against Geometry.
    • Light shafts generated by any light source when casted into a dark exterior or Interior.
    • Planned features to work without the need for DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
      Clarify: It is actual?
  • Dynamic Lighting, including scalable lighting in real-time, with proper occlusion, and real-time shadowing.
  • SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' time.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.

All features capable of running on a Mid-Range PC and beyond.

System requirements

Windows Windows
Minimum Recommended
Operating system (OS) Windows Windows 7 or later
Processor (CPU) 2.6 Dual or Quad GHz processor
System memory (RAM) 1024MB
Hard disk drive (HDD/SSD) 10GB*
Video card (GPU) DirectX 9+ GPU - Geforce family 8-9 -200 and above

See also

External links