Info radar target: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
SirYodaJedi (talk | contribs) |
||
(20 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{ | [[File:info_target.png|left]] | ||
{{this is a|point entity|game=Half-Life 2: Episode Two|name=info_radar_target}} | |||
Radar target spot for car | Radar target spot for the [[prop_vehicle_jeep]] in Episode 2. The target will be shown up in the Monitor inside the car. | ||
==Keyvalues== | ==Keyvalues== | ||
* {{ | * {{KV Targetname}} | ||
* {{ | * {{KV Parentname}} | ||
* {{ | * {{KV StartDisabled}} | ||
{{KV|Effective Radius|intn=radius|integer|How close the Jalopy must be to detect this beacon. If this radius is -1, the range is infinite. (Default 6000)}} | |||
{{KV|Mode|intn=mode|integer choices<!--not bool-->}} | |||
:{| class=standard-table | |||
:{| | |||
! Literal Value || Description | ! Literal Value || Description | ||
|- | |- | ||
| 0 || | | 0 || Default | ||
|- | |- | ||
| 1 || | | 1 || Sticky, once detected, ignore effective radius. | ||
|} | |} | ||
{{KV|Type|intn=type|integer choices}} | |||
:{| | :{| class=standard-table | ||
! Literal Value || Description | ! Literal Value || Description | ||
|- | |- | ||
| 0 || Beacon | | 0 || Generic Citizen Beacon | ||
|- | |- | ||
| 1 || | | 1 || Magnussen RDU Beacon | ||
|- | |- | ||
| 2 || [[ | | 2 || [[Dog]] | ||
|- | |- | ||
| 3 || | | 3 || Ally Installation | ||
|- | |- | ||
| 4 || | | 4 {{Not_in_FGD}} || Enemy Dot | ||
|- | |||
| 5 {{Not_in_FGD}} || Big Enemy Dot | |||
|} | |} | ||
==Inputs== | ==Inputs== | ||
* {{ | * {{I Parentname}} | ||
* {{ | * {{I EnableDisable}} | ||
== | |||
== See Also == | |||
[[ | [[Half-Life 2 Vehicles]] | ||
[[Category:Vehicle Entities]] |
Latest revision as of 07:44, 4 June 2025
info_radar_target
is a point entity available in Half-Life 2: Episode Two.
Radar target spot for the prop_vehicle_jeep in Episode 2. The target will be shown up in the Monitor inside the car.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Effective Radius (radius) <integer>
- How close the Jalopy must be to detect this beacon. If this radius is -1, the range is infinite. (Default 6000)
- Mode (mode) <integer choices>
Literal Value Description 0 Default 1 Sticky, once detected, ignore effective radius.
- Type (type) <integer choices>
Literal Value Description 0 Generic Citizen Beacon 1 Magnussen RDU Beacon 2 Dog 3 Ally Installation 4 !FGD Enemy Dot 5 !FGD Big Enemy Dot
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.