Template:O BasePropPhysics: Difference between revisions

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* '''OnMotionEnabled'''
: Fired when motion is enabled on this prop, either via the ''Health Level to Override Motion'' keyvalue or from the ''EnableMotion'' input.
* '''OnAwakened'''
: Fired when this entity becomes awake (collision/force is applied to it while it's asleep).
* '''OnPhysGunPickup'''
: Fired when the player picks up the prop with the physcannon or +USE. {{plact}} {{ep1 add|Deprecated}}
* '''OnPhysGunDrop'''
: Fired when the player drops the prop with the physcannon or +USE. {{plact}}
* '''OnPlayerUse'''
: Fired when the player tries to +USE the physbox. This output will fire only if the ''Generate output on +USE'' spawnflag is set. {{plact}}
* '''{{ep1 add|OnPhysGunOnlyPickup}}'''
: Fired when a player picks this object up WITH THE PHYSGUN. +USE pickups do not fire this output.
* '''{{ep1 add|OnPlayerPickup}}'''
: Fired whenever the player picks up this prop (with the physcannon or with +USE).

Latest revision as of 07:55, 2 July 2024

Note.pngNote:Page left for viewable history, content moved to prop_physics