Talk:Blowout Doors: Difference between revisions

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I've had a problem with creating a blowout door following this tutorial. After trying out loads of different settings, I tried setting a .1 delay between entity conversion and phys & env explosions and it worked fine then.
I've had a problem with creating a blowout door following this tutorial. After trying out loads of different settings, I tried setting a .1 delay between entity conversion and phys & env explosions and it worked fine then. --[[User:Saavik256|Saavik256]] 22:31, 20 Sep 2007 (PDT)
 
How would you make this blowout door so that when you fire a rocket at the door it flies out, that way you wouldn't need env_explosion.
:With a [[filter]] for explosive damage. --[[user:TomEdwards|TomEdwards]] 02:44, 19 May 2008 (PDT)
 
I wish I had found this page a few months ago. I also wish I hadn't completely forgotten about phys_convert by then. --[[User:TinyDeskEngineer|Tiny Desk Engineer]] ([[User talk:TinyDeskEngineer|Talk Page]]) 12:47, 7 March 2023 (PST)

Latest revision as of 13:47, 7 March 2023

I've had a problem with creating a blowout door following this tutorial. After trying out loads of different settings, I tried setting a .1 delay between entity conversion and phys & env explosions and it worked fine then. --Saavik256 22:31, 20 Sep 2007 (PDT)

How would you make this blowout door so that when you fire a rocket at the door it flies out, that way you wouldn't need env_explosion.

With a filter for explosive damage. --TomEdwards 02:44, 19 May 2008 (PDT)

I wish I had found this page a few months ago. I also wish I hadn't completely forgotten about phys_convert by then. --Tiny Desk Engineer (Talk Page) 12:47, 7 March 2023 (PST)