Talk:Networking Entities: Difference between revisions

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It seems like entities that are networked only send relatively static variables. What do you use to get data off a server entity into the client entity if the variables are changing often? Is this still a suitable solution if your server entity is polling things ~once per second and not always changing the value of the variables? Does the engine know enough to only send changes?
It seems like entities that are networked only send relatively static variables. What do you use to get data off a server entity into the client entity if the variables are changing often? Is this still a suitable solution if your server entity is polling things ~once per second and not always changing the value of the variables? Does the engine know enough to only send changes?
--[[User:TheDistur|TheDistur]] 01:40, 27 Aug 2007 (PDT)
== RecvPropDataTable ==
Doesn't this negate most of the information in this article? --[[user:TomEdwards|TomEdwards]] 03:09, 25 Mar 2008 (PDT)
== Getting blocked by the website ==
If anyone can help changing the <nowiki>{{Lang}}</nowiki> to <nowiki>{{Langsp}}</nowiki>, I don't know why i am getting blocked. --[[User:N0one|N0one]] ([[User talk:N0one|talk]]) 04:16, 28 March 2024 (PDT)

Latest revision as of 08:29, 12 July 2024

Is this still up to date after Thursday's update? --TomEdwards 02:02, 6 Aug 2005 (PDT)

There was no SDK change in Thursday's update, so yea. Bloodykenny 10:18, 6 Aug 2005 (PDT)

Ah, that's true. Didn't realise this was game code. --TomEdwards 10:34, 6 Aug 2005 (PDT)

DTI

Running the game with -dti and type dti_flush doesn't give me an new file (moddir or sdk base) --dutchmega 04:52, 17 Sep 2006 (PDT)

Finding specific entities on the client

I don't know whether this is a good place for this question, but is there a client-side equivalent of gEntList that can be used to find entities by class name? I need to find a particular entity somewhere in client code, and I can't find a good way to do this. I tried using ClientEntityList(), but that didn't work. How is this problem generally approached? --JKyle 09:12, 3 Oct 2006 (PDT)

Frequency

It seems like entities that are networked only send relatively static variables. What do you use to get data off a server entity into the client entity if the variables are changing often? Is this still a suitable solution if your server entity is polling things ~once per second and not always changing the value of the variables? Does the engine know enough to only send changes? --TheDistur 01:40, 27 Aug 2007 (PDT)

RecvPropDataTable

Doesn't this negate most of the information in this article? --TomEdwards 03:09, 25 Mar 2008 (PDT)

Getting blocked by the website

If anyone can help changing the {{Lang}} to {{Langsp}}, I don't know why i am getting blocked. --N0one (talk) 04:16, 28 March 2024 (PDT)