Talk:360g: Difference between revisions
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Jodokus | Jodokus | ||
: You're doing an awesome job with this, much thanks. --[[User:Mark WiseCarver|wisemx]] 17:08, 21 Jul 2005 (PDT) | |||
I would suggest that it gets more open - i want to implent custom shaders and so on and it should have no texture limits (i.e. normal maps and specular) |
Latest revision as of 09:56, 14 May 2006
Next version of 360g is in the queue. If you have some suggestions or features you think 360g should have please write me
-> mapbuilder@web.de
Thanks
Jodokus
- You're doing an awesome job with this, much thanks. --wisemx 17:08, 21 Jul 2005 (PDT)
I would suggest that it gets more open - i want to implent custom shaders and so on and it should have no texture limits (i.e. normal maps and specular)