Env sound (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) (inherited by several mods, including DoD) |
SirYodaJedi (talk | contribs) (→Key Values: why is it a float) |
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==Key Values== | ==Key Values== | ||
{{KV|Radius|intn=radius|integer|Defines the radius the player can trigger.}} | {{KV|Radius|intn=radius|integer|Defines the radius the player can trigger (must also have line of sight).}} | ||
{{KV|Room Type|intn=roomtype|choices|Defines | {{KV|Room Type|intn=roomtype|float choices|Defines what [[DSP]] is applied when this entity is triggered.}} | ||
:{|class="standard-table" | :{|class="standard-table" | ||
!# | !# | ||
Latest revision as of 17:25, 19 November 2025
env_sound is a point entity available in all
GoldSrc games.
Key Values
- Radius (radius) <integer>
- Defines the radius the player can trigger (must also have line of sight).
# Name 0 Normal (off) 1 Generic 2 Metal Small 3 Metal Medium 4 Metal Large 5 Tunnel Small 6 Tunnel Medium 7 Tunnel Large 8 Chamber Small 9 Chamber Medium 10 Chamber Large 11 Bright Small 12 Bright Medium 13 Bright Large 14 Water 1 15 Water 2 16 Water 3 17 Concrete Small 18 Concrete Medium 19 Concrete Large 20 Big 1 21 Big 2 22 Big 3 23 Cavern Small 24 Cavern Medium 25 Cavern Large 26 Weirdo 1 27 Weirdo 2 28 Weirdo 3
See also
- trigger_sound, a brush entity equivalent from
Spirit of Half-Life